[Character System](../groups/Character System.Character System.md) / CharacterDescription
CharacterDescription Class
Humanoid appearance configuration
What is CharacterDescription?
It is a Character description used to store advanced and base configuration.
The humanoid appearance is divided into advanced humanoid and basic humanoid. Advanced human figures can change the appearance of a character's clothing (shirt, pants, skirt...), head (face shape, mouth, nose, hair...), etc; The basic human figure is a whole appearance. You can choose your favorite asset from the basic human appearance in the left character/NPC.
CharacterDescription How to use it?
Essentially, it is a nested read-only object type used to store advanced information about role settings. This information is organized in a layer structure, where each layer is a read-only object type.
There is a property called description in the Character class, which returns a value type of CharacterDescription and is called using the description property in the character class.
We provides you with a large number of art model asset. Please search for them in the left column, marked with GUID for your use.
For details, please refer to the parameters listed below. Let's start customizing and modifying your human appearance~
Table of contents
Properties
advance: Object |
---|
Advanced humanoid object appearance configuration class |
base: Object |
Basic humanoid object appearance configuration class and advance are mutually exclusive |
Properties
advance
• Optional
Readonly
advance: Object
Advanced humanoid object appearance configuration class
The reason why advanced human figures are called advanced is that there are many customize parts.
- Basic section
There are eight types of character templates that can be changed (2D male, female; Lowpoly male, female); Realistic male and women; Men and women from Meika
Change body type
Usage example: Click the P key to switch roles
protected onStart(): void {
InputUtil.onKeyDown(Keys.P,()=>{
Player.localPlayer.character.description.advance.base.characterSetting.characterTemplate = CharacterTemplate.CartoonyMale;
})
}
protected onStart(): void {
InputUtil.onKeyDown(Keys.P,()=>{
Player.localPlayer.character.description.advance.base.characterSetting.characterTemplate = CharacterTemplate.CartoonyMale;
})
}
- Head Features section
The face has many uses in games. It allows you to personalize your character, just like in real life, to customize your appearance. You can adjust the face shape, eyes, mouth and other features to make your character different, create a character that matches your own identity and imagination, and show your unique appearance.
Note: Face shape, eyebrows, eyes, etc. are classified as Grade 1; For example, the facial shape can be further refined into: cheekbones, cheeks, lower jaw, chin, etc. Adjust its upper, lower, left, right, and other parameters at the third level. Same below.
- Body Features section
Adjusting a character's physique can affect their abilities and characteristics. In some character games, different figures may affect the speed, strength, endurance and other property of character. For example, a tall character may have more deterrent and power, while an agile character may be better at moving quickly and avoiding attacks. By adjust the character's figure, you can optimization the character's ability and characteristics according to your own game strategy and preferences to make it more consistent with your game style.
- Makeup section
Make up can make your character more beautiful or unique. You can choose different makeup styles, such as heavy makeup, light makeup, neon style, devil style, etc., and design the character's makeup according to your own preferences and creativity. Such personalized customization can make your character stand out in the world of the game and become the focus of other Player.
- Hairstyle section
A spiky blue hairstyle can express a rebellious and adventurous personality, while an elegant bun showcases elegance and confidence.
- Clothing section
By choosing different clothing styles and accessories, you can create a unique character appearance. Whether it's fashion trends, classical elegance, or fantasy adventures, you can create your character's fashionable look according to your preferences and creativity.
- Clothing section
Usage example: Set character appearance in different ways, clear appearance, synchronize appearance. Play the effect when the appearance switch is completed. Determine whether the appearance is loaded and the corresponding animation is played.
@Component
export default class CharacterStyleExample extends Script {
protected onStart(): void {
// The following code is only executed on the client side
if(SystemUtil.isClient()) {
// Get the current client Player
let myPlayer = Player.localPlayer;
// Get Player control character
let myCharacter = myPlayer.character;
// If the player's appearance is ready, wave your hand; otherwise, wave your hand
if(myCharacter.isDescriptionReady) {
let animation = myCharacter.loadAnimation("35391");
animation.play();
} else {
let animation = myCharacter.loadAnimation("14521");
animation.play();
}
let defaultStyle = null;
// Add a function to the delegate of [character Dressing Complete]
myCharacter.onDescriptionComplete.add(() => {
// Play the effect after changing clothes
EffectService.playOnGameObject("161245", myCharacter, {slotType: HumanoidSlotType.Root});
// Get the default appearance style of the character
defaultStyle = myCharacter.getDescription();
});
// Add a button method: Press keyboard "1" to reset to default character appearance
InputUtil.onKeyDown(Keys.One, () => {
myCharacter.setDescription(defaultStyle);
});
// Add a key method: press "2" on the keyboard to modify the character appearance
InputUtil.onKeyDown(Keys.Two, () => {
if(myCharacter.characterType == CharacterType.HumanoidV2) {
// Head: 1.5 times the size of the head
myCharacter.description.advance.headFeatures.head.headOverallScale = 1.5;
// Body type: 1.2 times the height
myCharacter.description.advance.bodyFeatures.body.height = 1.2;
// Powder blusher is 75674
myCharacter.description.advance.makeup.blush.blushStyle = "75674";
// The front hair is 57731, and the back hair is 63910
myCharacter.description.advance.hair.frontHair.style = "57731";
myCharacter.description.advance.hair.backHair.style = "63910";
// 58694 for tops, 58700 for lower garment, 60384 for gloves and 58696 for shoes
myCharacter.description.advance.clothing.upperCloth.style = "58694";
myCharacter.description.advance.clothing.lowerCloth.style = "58700";
myCharacter.description.advance.clothing.gloves.style = "60384";
myCharacter.description.advance.clothing.shoes.style = "58696";
}
});
// Add a button method: Press keyboard "3" to synchronize the appearance of the character
InputUtil.onKeyDown(Keys.Three, () => {
myCharacter.syncDescription();
});
// Add a button method: Press keyboard "4" to clear the appearance of the character
InputUtil.onKeyDown(Keys.Four, () => {
myCharacter.clearDescription();
});
}
}
}
@Component
export default class CharacterStyleExample extends Script {
protected onStart(): void {
// The following code is only executed on the client side
if(SystemUtil.isClient()) {
// Get the current client Player
let myPlayer = Player.localPlayer;
// Get Player control character
let myCharacter = myPlayer.character;
// If the player's appearance is ready, wave your hand; otherwise, wave your hand
if(myCharacter.isDescriptionReady) {
let animation = myCharacter.loadAnimation("35391");
animation.play();
} else {
let animation = myCharacter.loadAnimation("14521");
animation.play();
}
let defaultStyle = null;
// Add a function to the delegate of [character Dressing Complete]
myCharacter.onDescriptionComplete.add(() => {
// Play the effect after changing clothes
EffectService.playOnGameObject("161245", myCharacter, {slotType: HumanoidSlotType.Root});
// Get the default appearance style of the character
defaultStyle = myCharacter.getDescription();
});
// Add a button method: Press keyboard "1" to reset to default character appearance
InputUtil.onKeyDown(Keys.One, () => {
myCharacter.setDescription(defaultStyle);
});
// Add a key method: press "2" on the keyboard to modify the character appearance
InputUtil.onKeyDown(Keys.Two, () => {
if(myCharacter.characterType == CharacterType.HumanoidV2) {
// Head: 1.5 times the size of the head
myCharacter.description.advance.headFeatures.head.headOverallScale = 1.5;
// Body type: 1.2 times the height
myCharacter.description.advance.bodyFeatures.body.height = 1.2;
// Powder blusher is 75674
myCharacter.description.advance.makeup.blush.blushStyle = "75674";
// The front hair is 57731, and the back hair is 63910
myCharacter.description.advance.hair.frontHair.style = "57731";
myCharacter.description.advance.hair.backHair.style = "63910";
// 58694 for tops, 58700 for lower garment, 60384 for gloves and 58696 for shoes
myCharacter.description.advance.clothing.upperCloth.style = "58694";
myCharacter.description.advance.clothing.lowerCloth.style = "58700";
myCharacter.description.advance.clothing.gloves.style = "60384";
myCharacter.description.advance.clothing.shoes.style = "58696";
}
});
// Add a button method: Press keyboard "3" to synchronize the appearance of the character
InputUtil.onKeyDown(Keys.Three, () => {
myCharacter.syncDescription();
});
// Add a button method: Press keyboard "4" to clear the appearance of the character
InputUtil.onKeyDown(Keys.Four, () => {
myCharacter.clearDescription();
});
}
}
}
Type declaration
base? { characterSetting?: { characterTemplate?: [ CharacterTemplate](../enums/mw.CharacterTemplate.md) ; faceStyle?: [ FaceStyle](../enums/mw.FaceStyle.md) ; somatotype?: [ SomatotypeV2](../enums/mw.SomatotypeV2.md) } } | @description: Basics |
---|---|
base.characterSetting? { characterTemplate?: [ CharacterTemplate](../enums/mw.CharacterTemplate.md) ; faceStyle?: [ FaceStyle](../enums/mw.FaceStyle.md) ; somatotype?: [ SomatotypeV2](../enums/mw.SomatotypeV2.md) } | @description: Character setting |
base.characterSetting.characterTemplate? CharacterTemplate | @description: Switch character, and take priority in configuration |
base.characterSetting.faceStyle? FaceStyle | @description: Basic facial shape Deprecated Info: This interface has been abandoned and will remain available until it is deleted. Please use a replacement solution as soon as possible to avoid problems. since 033 reason: Function migration replacement: Head replacement function |
base.characterSetting.somatotype? SomatotypeV2 | @description: Switching body types |
bodyFeatures? { arms?: { forearmFrontalScale?: number; forearmHorizontalScale?: number; forearmVerticalScale?: number; shoulderFrontalScale?: number; shoulderHorizontalScale?: number; upperArmFrontalScale?: number; upperArmHorizontalScale?: number; upperArmVerticalScale?: number } ; body? : { height?: number } ; breast? : { breastHorizontalShift?: number; breastLength?: number; breastOverallScale?: number; breastVerticalShift?: number } ; chest? : { chestFrontalScale?: number; chestHorizontalScale?: number; chestVerticalScale?: number } ; feet? : { feetOverallScale?: number } ; hands? : { handOverallScale?: number } ; hips? : { hipFrontalScale?: number; hipHorizontalScale?: number } ; legs? : { calfFrontalScale?: number; calfHorizontalScale?: number; calfVerticalScale?: number; thighFrontalScale?: number; thighHorizontalScale?: number; thighVerticalScale?: number } ; neck? : { neckFrontalScale?: number; neckHorizontalScale?: number; neckVerticalScale?: number } ; ribs? : { ribFrontalScale?: number; ribHorizontalScale?: number } ; waist? : { waistFrontalScale?: number; waistHorizontalScale?: number; waistVerticalScale?: number } } | @description: Body related |
bodyFeatures.arms? { forearmFrontalScale?: number; forearmHorizontalScale?: number; forearmVerticalScale?: number; shoulderFrontalScale?: number; shoulderHorizontalScale?: number; upperArmFrontalScale?: number; upperArmHorizontalScale?: number; upperArmVerticalScale?: number } | @description: Arms |
bodyFeatures.arms.forearmFrontalScale? number | @description: Front and back zoom of forearm |
bodyFeatures.arms.forearmHorizontalScale? number | @description: Left and right scale of forearm |
bodyFeatures.arms.forearmVerticalScale? number | @description: Jib up and down scale |
bodyFeatures.arms.shoulderFrontalScale? number | @description: Shoulder arm scale forward and backward |
bodyFeatures.arms.shoulderHorizontalScale? number | @description: Shoulder arm left and right scale |
bodyFeatures.arms.upperArmFrontalScale? number | @description: Boom fore and aft scale |
bodyFeatures.arms.upperArmHorizontalScale? number | @description: Boom left and right scale |
bodyFeatures.arms.upperArmVerticalScale? number | @description: Boom up and down scale |
bodyFeatures.body? { height?: number } | @description: body |
bodyFeatures.body.height? number | @description: height |
bodyFeatures.breast? { breastHorizontalShift?: number; breastLength?: number; breastOverallScale?: number; breastVerticalShift?: number } | @description: chest |
bodyFeatures.breast.breastHorizontalShift? number | @description: Breast moves left and right |
bodyFeatures.breast.breastLength? number | @description: Breast length |
bodyFeatures.breast.breastOverallScale? number | @description: Breast overall scaling |
bodyFeatures.breast.breastVerticalShift? number | @description: Move breast up and down |
bodyFeatures.chest? { chestFrontalScale?: number; chestHorizontalScale?: number; chestVerticalScale?: number } | @description: pleural |
bodyFeatures.chest.chestFrontalScale? number | @description: Chest anterior and posterior scaling |
bodyFeatures.chest.chestHorizontalScale? number | @description: Left and right scaling of chest cavity |
bodyFeatures.chest.chestVerticalScale? number | @description: Chest scale up and down |
bodyFeatures.feet? { feetOverallScale?: number } | @description: foot |
bodyFeatures.feet.feetOverallScale? number | @description: Foot overall scale |
bodyFeatures.hands? { handOverallScale?: number } | @description: hand |
bodyFeatures.hands.handOverallScale? number | @description: Hand overall scale |
bodyFeatures.hips? { hipFrontalScale?: number; hipHorizontalScale?: number } | @description: Crotch |
bodyFeatures.hips.hipFrontalScale? number | @description: Hip front and back zoom |
bodyFeatures.hips.hipHorizontalScale? number | @description: Crotch scale |
bodyFeatures.legs? { calfFrontalScale?: number; calfHorizontalScale?: number; calfVerticalScale?: number; thighFrontalScale?: number; thighHorizontalScale?: number; thighVerticalScale?: number } | @description: leg |
bodyFeatures.legs.calfFrontalScale? number | @description: Lower leg scale forward and backward |
bodyFeatures.legs.calfHorizontalScale? number | @description: Lower Leg Left Right scale |
bodyFeatures.legs.calfVerticalScale? number | @description: Lower leg up and down scale |
bodyFeatures.legs.thighFrontalScale? number | @description: Thigh front and back scaling |
bodyFeatures.legs.thighHorizontalScale? number | @description: Left and right scale of thigh |
bodyFeatures.legs.thighVerticalScale? number | @description: Upper and lower thighs scale |
bodyFeatures.neck? { neckFrontalScale?: number; neckHorizontalScale?: number; neckVerticalScale?: number } | @description: neck |
bodyFeatures.neck.neckFrontalScale? number | @description: Neck front and back scaling |
bodyFeatures.neck.neckHorizontalScale? number | @description: Neck scale left and right |
bodyFeatures.neck.neckVerticalScale? number | @description: Scale up and down the neck |
bodyFeatures.ribs? { ribFrontalScale?: number; ribHorizontalScale?: number } | @description: Ribs |
bodyFeatures.ribs.ribFrontalScale? number | @description: Rib scale back and forth |
bodyFeatures.ribs.ribHorizontalScale? number | @description: Rib scale left and right |
bodyFeatures.waist? { waistFrontalScale?: number; waistHorizontalScale?: number; waistVerticalScale?: number } | @description: waist |
bodyFeatures.waist.waistFrontalScale? number | @description: Front and rear scale of waist |
bodyFeatures.waist.waistHorizontalScale? number | @description: Left and right scale of waist |
bodyFeatures.waist.waistVerticalScale? number | @description: Scale waist up and down |
clothing? { gloves?: ```{ baseColorTexture?: ArrayLike< string\> ; part?: ArrayLike<{ color?: { areaColor?: string [ LinearColor](mw.LinearColor.md) }```` ; design?: ````{ designColor?: string [ LinearColor](mw.LinearColor.md) ; designRotation?: number; designStyle?: string }```` ; pattern?: ````{ patternColor?: string [ LinearColor](mw.LinearColor.md) ; patternHorizontalScale?: number; patternRotation?: number; patternStyle?: string; patternVerticalScale?: number; patternVisibility?: number }```` }\> ; style?: string } ; lowerCloth?: ```{ baseColorTexture?: ArrayLike< string\> ; part?: ArrayLike<{ color?: { areaColor?: string [ LinearColor](mw.LinearColor.md) }``` ; design?: ````{ designColor?: string [ LinearColor](mw.LinearColor.md) ; designRotation?: number; designStyle?: string }```` ; pattern?: ````{ patternColor?: string [ LinearColor](mw.LinearColor.md) ; patternHorizontalScale?: number; patternRotation?: number; patternStyle?: string; patternVerticalScale?: number; patternVisibility?: number }```` }\> ; style?: string } ; shoes?: ```{ baseColorTexture?: ArrayLike< string\> ; part?: ArrayLike<{ color?: { areaColor?: string [ LinearColor](mw.LinearColor.md) }``` ; design?: ````{ designColor?: string [ LinearColor](mw.LinearColor.md) ; designRotation?: number; designStyle?: string }```` ; pattern?: ````{ patternColor?: string [ LinearColor](mw.LinearColor.md) ; patternHorizontalScale?: number; patternRotation?: number; patternStyle?: string; patternVerticalScale?: number; patternVisibility?: number }```` }\> ; style?: string } ; upperCloth?: ```{ baseColorTexture?: ArrayLike< string\> ; part?: ArrayLike<{ color?: { areaColor?: string [ LinearColor](mw.LinearColor.md) }``` ; design?: ````{ designColor?: string [ LinearColor](mw.LinearColor.md) ; designRotation?: number; designStyle?: string }```` ; pattern?: ````{ patternColor?: string [ LinearColor](mw.LinearColor.md) ; patternHorizontalScale?: number; patternRotation?: number; patternStyle?: string; patternVerticalScale?: number; patternVisibility?: number }```` }\> ; style?: string` } } | @description: Dress up related |
clothing.gloves? { baseColorTexture?: ArrayLike< string\> ; part?: ArrayLike<{ color?: { areaColor?: string [ LinearColor](mw.LinearColor.md) } ; design? : { designColor?: string [ LinearColor](mw.LinearColor.md) ; designRotation?: number; designStyle?: string } ; pattern? : { patternColor?: string [ LinearColor](mw.LinearColor.md) ; patternHorizontalScale?: number; patternRotation?: number; patternStyle?: string; patternVerticalScale?: number; patternVisibility?: number } }> ; style? : string } | @description: glove |
clothing.gloves.baseColorTexture? ArrayLike <string > | @description: Main texture |
clothing.gloves.part? ArrayLike <{ color?: { areaColor?: string [ LinearColor](mw.LinearColor.md) } ; design? : { designColor?: string [ LinearColor](mw.LinearColor.md) ; designRotation?: number; designStyle?: string } ; pattern? : { patternColor?: string [ LinearColor](mw.LinearColor.md) ; patternHorizontalScale?: number; patternRotation?: number; patternStyle?: string; patternVerticalScale?: number; patternVisibility?: number } }> | @description: Adjust area |
clothing.gloves.style? string | @description: style |
clothing.lowerCloth? { baseColorTexture?: ArrayLike< string\> ; part?: ArrayLike<{ color?: { areaColor?: string [ LinearColor](mw.LinearColor.md) } ; design? : { designColor?: string [ LinearColor](mw.LinearColor.md) ; designRotation?: number; designStyle?: string } ; pattern? : { patternColor?: string [ LinearColor](mw.LinearColor.md) ; patternHorizontalScale?: number; patternRotation?: number; patternStyle?: string; patternVerticalScale?: number; patternVisibility?: number } }> ; style? : string } | @description: Lower garment |
clothing.lowerCloth.baseColorTexture? ArrayLike <string > | @description: Main texture |
clothing.lowerCloth.part? ArrayLike <{ color?: { areaColor?: string [ LinearColor](mw.LinearColor.md) } ; design? : { designColor?: string [ LinearColor](mw.LinearColor.md) ; designRotation?: number; designStyle?: string } ; pattern? : { patternColor?: string [ LinearColor](mw.LinearColor.md) ; patternHorizontalScale?: number; patternRotation?: number; patternStyle?: string; patternVerticalScale?: number; patternVisibility?: number } }> | @description: Adjust area |
clothing.lowerCloth.style? string | @description: style |
clothing.shoes? { baseColorTexture?: ArrayLike< string\> ; part?: ArrayLike<{ color?: { areaColor?: string [ LinearColor](mw.LinearColor.md) } ; design? : { designColor?: string [ LinearColor](mw.LinearColor.md) ; designRotation?: number; designStyle?: string } ; pattern? : { patternColor?: string [ LinearColor](mw.LinearColor.md) ; patternHorizontalScale?: number; patternRotation?: number; patternStyle?: string; patternVerticalScale?: number; patternVisibility?: number } }> ; style? : string } | @description: shoes |
clothing.shoes.baseColorTexture? ArrayLike <string > | @description: Main texture |
clothing.shoes.part? ArrayLike <{ color?: { areaColor?: string [ LinearColor](mw.LinearColor.md) } ; design? : { designColor?: string [ LinearColor](mw.LinearColor.md) ; designRotation?: number; designStyle?: string } ; pattern? : { patternColor?: string [ LinearColor](mw.LinearColor.md) ; patternHorizontalScale?: number; patternRotation?: number; patternStyle?: string; patternVerticalScale?: number; patternVisibility?: number } }> | @description: Adjust area |
clothing.shoes.style? string | @description: style |
clothing.upperCloth? { baseColorTexture?: ArrayLike< string\> ; part?: ArrayLike<{ color?: { areaColor?: string [ LinearColor](mw.LinearColor.md) } ; design? : { designColor?: string [ LinearColor](mw.LinearColor.md) ; designRotation?: number; designStyle?: string } ; pattern? : { patternColor?: string [ LinearColor](mw.LinearColor.md) ; patternHorizontalScale?: number; patternRotation?: number; patternStyle?: string; patternVerticalScale?: number; patternVisibility?: number } }> ; style? : string } | @description: jacket |
clothing.upperCloth.baseColorTexture? ArrayLike <string > | @description: Main texture |
clothing.upperCloth.part? ArrayLike <{ color?: { areaColor?: string [ LinearColor](mw.LinearColor.md) } ; design? : { designColor?: string [ LinearColor](mw.LinearColor.md) ; designRotation?: number; designStyle?: string } ; pattern? : { patternColor?: string [ LinearColor](mw.LinearColor.md) ; patternHorizontalScale?: number; patternRotation?: number; patternStyle?: string; patternVerticalScale?: number; patternVisibility?: number } }> | @description: Adjust area |
clothing.upperCloth.style? string | @description: style |
hair? { backHair?: { accessories? : ArrayLike <{ color? : { accessoryColor? : string LinearColor }; `design?`: { designColor? : string LinearColor ; designRotation? : number ; designScale? : number ; designStyle? : string }; `pattern?`: { patternColor? : string LinearColor ; patternHorizontalScale? : number ; patternRotation? : number ; patternStyle? : string ; patternVerticalScale? : number ; patternVisibility? : number } }\> ; `baseColorTexture?`: `ArrayLike`<`string`\> ; `color?`: { color? : string LinearColor ; gradientArea? : number ; gradientColor? : string LinearColor }; `highlight?`: { highlightStyle? : string }; `style?`: `string` } ; `frontHair?`: `{ `accessories?`: `ArrayLike`<{ `color?`: { `accessoryColor?`: `string` [`LinearColor`](mw.LinearColor.md) }` ; `design?`: { designColor? : string LinearColor ; designRotation? : number ; designScale? : number ; designStyle? : string }; `pattern?`: { patternColor? : string LinearColor ; patternHorizontalScale? : number ; patternRotation? : number ; patternStyle? : string ; patternVerticalScale? : number ; patternVisibility? : number } }\> ; `baseColorTexture?`: `ArrayLike`<`string`\> ; `color?`: { color? : string LinearColor ; gradientArea? : number ; gradientColor? : string LinearColor }; `highlight?`: { highlightStyle? : string }`` ; style? : string } } | @description: Hairstyles related |
hair.backHair? { accessories?: ArrayLike<{ color?: { accessoryColor?: string [ LinearColor](mw.LinearColor.md) } ; design? : { designColor?: string [ LinearColor](mw.LinearColor.md) ; designRotation?: number; designScale?: number; designStyle?: string } ; pattern? : { patternColor?: string [ LinearColor](mw.LinearColor.md) ; patternHorizontalScale?: number; patternRotation?: number; patternStyle?: string; patternVerticalScale?: number; patternVisibility?: number } }> ; baseColorTexture? : ArrayLike <string > ; color? : { color?: string [ LinearColor](mw.LinearColor.md) ; gradientArea?: number; gradientColor?: string [ LinearColor](mw.LinearColor.md) } ; highlight? : { highlightStyle?: string } ; style? : string } | @description: Back hair |
hair.backHair.accessories? ArrayLike <{ color?: { accessoryColor?: string [ LinearColor](mw.LinearColor.md) } ; design? : { designColor?: string [ LinearColor](mw.LinearColor.md) ; designRotation?: number; designScale?: number; designStyle?: string } ; pattern? : { patternColor?: string [ LinearColor](mw.LinearColor.md) ; patternHorizontalScale?: number; patternRotation?: number; patternStyle?: string; patternVerticalScale?: number; patternVisibility?: number } }> | @description: Headwear |
hair.backHair.baseColorTexture? ArrayLike <string > | @description: Main texture |
hair.backHair.color? { color?: string [ LinearColor](mw.LinearColor.md) ; gradientArea?: number; gradientColor?: string [ LinearColor](mw.LinearColor.md) } | @description: colour |
hair.backHair.color.color? string LinearColor | @description: Back hair color |
hair.backHair.color.gradientArea? number | @description: Gradient area |
hair.backHair.color.gradientColor? string LinearColor | @description: Gradient color |
hair.backHair.highlight? { highlightStyle?: string } | @description: Highlights |
hair.backHair.highlight.highlightStyle? string | @description: Highlight style |
hair.backHair.style? string | @description: Back hair style |
hair.frontHair? { accessories?: ArrayLike<{ color?: { accessoryColor?: string [ LinearColor](mw.LinearColor.md) } ; design? : { designColor?: string [ LinearColor](mw.LinearColor.md) ; designRotation?: number; designScale?: number; designStyle?: string } ; pattern? : { patternColor?: string [ LinearColor](mw.LinearColor.md) ; patternHorizontalScale?: number; patternRotation?: number; patternStyle?: string; patternVerticalScale?: number; patternVisibility?: number } }> ; baseColorTexture? : ArrayLike <string > ; color? : { color?: string [ LinearColor](mw.LinearColor.md) ; gradientArea?: number; gradientColor?: string [ LinearColor](mw.LinearColor.md) } ; highlight? : { highlightStyle?: string } ; style? : string } | @description: Previous post |
hair.frontHair.accessories? ArrayLike <{ color?: { accessoryColor?: string [ LinearColor](mw.LinearColor.md) } ; design? : { designColor?: string [ LinearColor](mw.LinearColor.md) ; designRotation?: number; designScale?: number; designStyle?: string } ; pattern? : { patternColor?: string [ LinearColor](mw.LinearColor.md) ; patternHorizontalScale?: number; patternRotation?: number; patternStyle?: string; patternVerticalScale?: number; patternVisibility?: number } }> | @description: Headwear |
hair.frontHair.baseColorTexture? ArrayLike <string > | @description: Main texture |
hair.frontHair.color? { color?: string [ LinearColor](mw.LinearColor.md) ; gradientArea?: number; gradientColor?: string [ LinearColor](mw.LinearColor.md) } | @description: colour |
hair.frontHair.color.color? string LinearColor | @description: colour |
hair.frontHair.color.gradientArea? number | @description: Gradient area |
hair.frontHair.color.gradientColor? string LinearColor | @description: Gradient color |
hair.frontHair.highlight? { highlightStyle?: string } | @description: Highlights |
hair.frontHair.highlight.highlightStyle? string | @description: Highlight style |
hair.frontHair.style? string | @description: style |
headFeatures? { ears?: { earFrontalRotation?: number; earHorizontalRotation?: number; earLowerScale?: number; earOverallScale?: number; earUpperScale?: number } ; expressions? : { changeExpression?: [ ExpressionType](../enums/mw.ExpressionType.md) } ; eyebrows? : { eyebrowBridgeFrontalShift?: number; eyebrowFrontalShift?: number; eyebrowHorizontalShift?: number; eyebrowInnerVerticalShift?: number; eyebrowOuterVerticalShift?: number; eyebrowOverallRotation?: number; eyebrowVerticalShift?: number } ; eyes? : { eyeCorners?: { innerEyeCornerHorizontalShift?: number; outerEyeCornerVerticalShift?: number } ; overall? : { eyeFrontalShift?: number; eyeHorizontalScale?: number; eyeHorizontalShift?: number; eyeOverallRotation?: number; eyeVerticalScale?: number; eyeVerticalShift?: number } ; pupils? : { pupilHorizontalScale?: number; pupilHorizontalShift?: number; pupilVerticalScale?: number; pupilVerticalShift?: number } } ; faceShape? : { cheek?: { cheekFrontalShift?: number; cheekHorizontalScale?: number; cheekVerticalShift?: number } ; cheekbone? : { cheekboneFrontalShift?: number; cheekboneHorizontalScale?: number } ; chin? : { chinFrontalShift?: number; chinTipFrontalShift?: number; chinTipHorizontalScale?: number; chinTipVerticalShift?: number } ; jawline? : { jawFrontalShift?: number; jawHorizontalScale?: number; jawlineRoundness?: number; jawlineVerticalShift?: number } ; overall? : { faceHorizontalScale?: number; lowerFaceFrontalShift?: number; lowerFaceHorizontalScale?: number; upperFaceFrontalShift?: number; upperFaceOverallScale?: number; upperFaceVerticalShift?: number } } ; head? : { baseColorTexture?: ArrayLike< string\> ; headHorizontalScale?: number; headOverallScale?: number; style?: string } ; mouth? : { lips?: { lowerLipThickness?: number; upperLipThickness?: number } ; mouthCorners? : { mouthCornerFrontalShift?: number; mouthCornerVerticalShift?: number } ; overall? : { mouthFrontalShift?: number; mouthHorizontalScale?: number; mouthVerticalShift?: number } } ; nose? : { noseBridge?: { noseBridgeFrontalShift?: number; noseBridgeHorizontalScale?: number } ; noseTip? : { noseTipVerticalShift?: number } ; nostrils? : { nostrilForntalShift?: number; nostrilHorizontalScale?: number; nostrilVerticalShift?: number } ; overall? : { noseOverallFrontalShift?: number; noseOverallVerticalShift?: number } } } | @description: Head related |
headFeatures.ears? { earFrontalRotation?: number; earHorizontalRotation?: number; earLowerScale?: number; earOverallScale?: number; earUpperScale?: number } | @description: Ears |
headFeatures.ears.earFrontalRotation? number | @description: Rotate the ears back and forth |
headFeatures.ears.earHorizontalRotation? number | @description: Rotate the ears left and right |
headFeatures.ears.earLowerScale? number | @description: Lower ear scale |
headFeatures.ears.earOverallScale? number | @description: Ear overall scale |
headFeatures.ears.earUpperScale? number | @description: Upper ear scale |
headFeatures.expressions? { changeExpression?: [ ExpressionType](../enums/mw.ExpressionType.md) } | @description: expression |
headFeatures.expressions.changeExpression? ExpressionType | @description: Switch emoticons |
headFeatures.eyebrows? { eyebrowBridgeFrontalShift?: number; eyebrowFrontalShift?: number; eyebrowHorizontalShift?: number; eyebrowInnerVerticalShift?: number; eyebrowOuterVerticalShift?: number; eyebrowOverallRotation?: number; eyebrowVerticalShift?: number } | @description: eyebrow |
headFeatures.eyebrows.eyebrowBridgeFrontalShift? number | @description: Moving back and forth between eyebrows |
headFeatures.eyebrows.eyebrowFrontalShift? number | @description: Move eyebrows back and forth |
headFeatures.eyebrows.eyebrowHorizontalShift? number | @description: Move eyebrows left and right |
headFeatures.eyebrows.eyebrowInnerVerticalShift? number | @description: Brow moves up and down |
headFeatures.eyebrows.eyebrowOuterVerticalShift? number | @description: Move eyebrows up and down |
headFeatures.eyebrows.eyebrowOverallRotation? number | @description: Eyebrow rotation as a whole |
headFeatures.eyebrows.eyebrowVerticalShift? number | @description: Move eyebrows up and down |
headFeatures.eyes? { eyeCorners?: { innerEyeCornerHorizontalShift?: number; outerEyeCornerVerticalShift?: number } ; overall? : { eyeFrontalShift?: number; eyeHorizontalScale?: number; eyeHorizontalShift?: number; eyeOverallRotation?: number; eyeVerticalScale?: number; eyeVerticalShift?: number } ; pupils? : { pupilHorizontalScale?: number; pupilHorizontalShift?: number; pupilVerticalScale?: number; pupilVerticalShift?: number } } | @description: eye |
headFeatures.eyes.eyeCorners? { innerEyeCornerHorizontalShift?: number; outerEyeCornerVerticalShift?: number } | @description: Corners of the eyes |
headFeatures.eyes.eyeCorners.innerEyeCornerHorizontalShift? number | @description: Move the corners of the eyes left and right |
headFeatures.eyes.eyeCorners.outerEyeCornerVerticalShift? number | @description: Move the corners of the eyes up and down |
headFeatures.eyes.overall? { eyeFrontalShift?: number; eyeHorizontalScale?: number; eyeHorizontalShift?: number; eyeOverallRotation?: number; eyeVerticalScale?: number; eyeVerticalShift?: number } | @description: whole |
headFeatures.eyes.overall.eyeFrontalShift? number | @description: Move your eyes back and forth |
headFeatures.eyes.overall.eyeHorizontalScale? number | @description: Scale eyes left and right |
headFeatures.eyes.overall.eyeHorizontalShift? number | @description: Move your eyes left and right |
headFeatures.eyes.overall.eyeOverallRotation? number | @description: Overall rotation of the eyes |
headFeatures.eyes.overall.eyeVerticalScale? number | @description: Zoom your eyes up and down |
headFeatures.eyes.overall.eyeVerticalShift? number | @description: Move your eyes up and down |
headFeatures.eyes.pupils? { pupilHorizontalScale?: number; pupilHorizontalShift?: number; pupilVerticalScale?: number; pupilVerticalShift?: number } | @description: pupil |
headFeatures.eyes.pupils.pupilHorizontalScale? number | @description: Left and right scale of pupil |
headFeatures.eyes.pupils.pupilHorizontalShift? number | @description: Pupil movement left and right |
headFeatures.eyes.pupils.pupilVerticalScale? number | @description: Pupil up and down scaling |
headFeatures.eyes.pupils.pupilVerticalShift? number | @description: Pupil move up and down |
headFeatures.faceShape? { cheek?: { cheekFrontalShift?: number; cheekHorizontalScale?: number; cheekVerticalShift?: number } ; cheekbone? : { cheekboneFrontalShift?: number; cheekboneHorizontalScale?: number } ; chin? : { chinFrontalShift?: number; chinTipFrontalShift?: number; chinTipHorizontalScale?: number; chinTipVerticalShift?: number } ; jawline? : { jawFrontalShift?: number; jawHorizontalScale?: number; jawlineRoundness?: number; jawlineVerticalShift?: number } ; overall? : { faceHorizontalScale?: number; lowerFaceFrontalShift?: number; lowerFaceHorizontalScale?: number; upperFaceFrontalShift?: number; upperFaceOverallScale?: number; upperFaceVerticalShift?: number } } | @description: Facial shape |
headFeatures.faceShape.cheek? { cheekFrontalShift?: number; cheekHorizontalScale?: number; cheekVerticalShift?: number } | @description: cheek |
headFeatures.faceShape.cheek.cheekFrontalShift? number | @description: Move cheeks back and forth |
headFeatures.faceShape.cheek.cheekHorizontalScale? number | @description: Scale cheeks left and right |
headFeatures.faceShape.cheek.cheekVerticalShift? number | @description: Move cheeks up and down |
headFeatures.faceShape.cheekbone? { cheekboneFrontalShift?: number; cheekboneHorizontalScale?: number } | @description: Cheekbone |
headFeatures.faceShape.cheekbone.cheekboneFrontalShift? number | @description: Front and back movement of cheekbones |
headFeatures.faceShape.cheekbone.cheekboneHorizontalScale? number | @description: Cheekbone left right scale |
headFeatures.faceShape.chin? { chinFrontalShift?: number; chinTipFrontalShift?: number; chinTipHorizontalScale?: number; chinTipVerticalShift?: number } | @description: Chin |
headFeatures.faceShape.chin.chinFrontalShift? number | @description: Chin moves forward and backward |
headFeatures.faceShape.chin.chinTipFrontalShift? number | @description: Move the tip of the chin back and forth |
headFeatures.faceShape.chin.chinTipHorizontalScale? number | @description: Chin Tip Left Right scale |
headFeatures.faceShape.chin.chinTipVerticalShift? number | @description: Move the tip of the chin up and down |
headFeatures.faceShape.jawline? { jawFrontalShift?: number; jawHorizontalScale?: number; jawlineRoundness?: number; jawlineVerticalShift?: number } | @description: mandible |
headFeatures.faceShape.jawline.jawFrontalShift? number | @description: Mandibular anterior posterior movement |
headFeatures.faceShape.jawline.jawHorizontalScale? number | @description: Right and left scale of mandible |
headFeatures.faceShape.jawline.jawlineRoundness? number | @description: Mandibular roundness |
headFeatures.faceShape.jawline.jawlineVerticalShift? number | @description: Lower jaw movement |
headFeatures.faceShape.overall? { faceHorizontalScale?: number; lowerFaceFrontalShift?: number; lowerFaceHorizontalScale?: number; upperFaceFrontalShift?: number; upperFaceOverallScale?: number; upperFaceVerticalShift?: number } | @description: whole |
headFeatures.faceShape.overall.faceHorizontalScale? number | @description: Facial left and right scaling |
headFeatures.faceShape.overall.lowerFaceFrontalShift? number | @description: Move the lower half of the face back and forth |
headFeatures.faceShape.overall.lowerFaceHorizontalScale? number | @description: Lower half face left right scale |
headFeatures.faceShape.overall.upperFaceFrontalShift? number | @description: Move the upper half of the face back and forth |
headFeatures.faceShape.overall.upperFaceOverallScale? number | @description: Overall scale of upper face |
headFeatures.faceShape.overall.upperFaceVerticalShift? number | @description: Move the upper half of the face up and down |
headFeatures.head? { baseColorTexture?: ArrayLike< string\> ; headHorizontalScale?: number; headOverallScale?: number; style?: string } | @description: head |
headFeatures.head.baseColorTexture? ArrayLike <string > | @description: Main texture |
headFeatures.head.headHorizontalScale? number | @description: Head scale left and right |
headFeatures.head.headOverallScale? number | @description: Head overall scale |
headFeatures.head.style? string | @description: style |
headFeatures.mouth? { lips?: { lowerLipThickness?: number; upperLipThickness?: number } ; mouthCorners? : { mouthCornerFrontalShift?: number; mouthCornerVerticalShift?: number } ; overall? : { mouthFrontalShift?: number; mouthHorizontalScale?: number; mouthVerticalShift?: number } } | @description: mouth |
headFeatures.mouth.lips? { lowerLipThickness?: number; upperLipThickness?: number } | @description: Lips |
headFeatures.mouth.lips.lowerLipThickness? number | @description: Thin and thick lower lip |
headFeatures.mouth.lips.upperLipThickness? number | @description: Thin and thick upper lip |
headFeatures.mouth.mouthCorners? { mouthCornerFrontalShift?: number; mouthCornerVerticalShift?: number } | @description: corners of the mouth |
headFeatures.mouth.mouthCorners.mouthCornerFrontalShift? number | @description: Move the corners of the mouth back and forth |
headFeatures.mouth.mouthCorners.mouthCornerVerticalShift? number | @description: The corners of the mouth move up and down |
headFeatures.mouth.overall? { mouthFrontalShift?: number; mouthHorizontalScale?: number; mouthVerticalShift?: number } | @description: whole |
headFeatures.mouth.overall.mouthFrontalShift? number | @description: Move your mouth back and forth |
headFeatures.mouth.overall.mouthHorizontalScale? number | @description: Scale the mouth left and right |
headFeatures.mouth.overall.mouthVerticalShift? number | @description: Move your mouth up and down |
headFeatures.nose? { noseBridge?: { noseBridgeFrontalShift?: number; noseBridgeHorizontalScale?: number } ; noseTip? : { noseTipVerticalShift?: number } ; nostrils? : { nostrilForntalShift?: number; nostrilHorizontalScale?: number; nostrilVerticalShift?: number } ; overall? : { noseOverallFrontalShift?: number; noseOverallVerticalShift?: number } } | @description: nose |
headFeatures.nose.noseBridge? { noseBridgeFrontalShift?: number; noseBridgeHorizontalScale?: number } | @description: bridge of the nose |
headFeatures.nose.noseBridge.noseBridgeFrontalShift? number | @description: Front and back movement of nasal bridge |
headFeatures.nose.noseBridge.noseBridgeHorizontalScale? number | @description: Left and right scaling of nasal bridge |
headFeatures.nose.noseTip? { noseTipVerticalShift?: number } | @description: nose |
headFeatures.nose.noseTip.noseTipVerticalShift? number | @description: Move the tip of the nose up and down |
headFeatures.nose.nostrils? { nostrilForntalShift?: number; nostrilHorizontalScale?: number; nostrilVerticalShift?: number } | @description: nosewing |
headFeatures.nose.nostrils.nostrilForntalShift? number | @description: Front and back movement of nasal wings |
headFeatures.nose.nostrils.nostrilHorizontalScale? number | @description: Left and right wing zooming |
headFeatures.nose.nostrils.nostrilVerticalShift? number | @description: Move the nostrils up and down |
headFeatures.nose.overall? { noseOverallFrontalShift?: number; noseOverallVerticalShift?: number } | @description: whole |
headFeatures.nose.overall.noseOverallFrontalShift? number | @description: The nose moves forward and backward as a whole |
headFeatures.nose.overall.noseOverallVerticalShift? number | @description: The nose moves up and down as a whole |
makeup? { blush?: { blushColor?: string [ LinearColor](mw.LinearColor.md) ; blushStyle?: string } ; bodyDecal? : ArrayLike <{ `decalColor?`: `string` [`LinearColor`](mw.LinearColor.md) ; `decalHorizontalShift?`: `number` ; `decalOverallRotation?`: `number` ; `decalOverallScale?`: `number` ; `decalStyle?`: `string` ; `decalVerticalShift?`: `number` } > ; coloredContacts? : { decal?: { pupilColor?: string [ LinearColor](mw.LinearColor.md) ; pupilHorizontalPosition?: number; pupilSizeScale?: number; pupilStyle?: string; pupilVerticalPosition?: number } ; highlight? : { lowerHighlightColor?: string [ LinearColor](mw.LinearColor.md) ; lowerHighlightStyle?: string; upperHighlightColor?: string [ LinearColor](mw.LinearColor.md) ; upperHighlightStyle?: string } ; style? : { leftPupilColor?: string [ LinearColor](mw.LinearColor.md) ; pupilColor?: string [ LinearColor](mw.LinearColor.md) ; pupilStyle?: string; rightPupilColor?: string [ LinearColor](mw.LinearColor.md) } } ; eyeShadow? : { eyeshadowStyle?: string; eyeshaowColor?: string [ LinearColor](mw.LinearColor.md) } ; eyebrows? : { eyebrowColor?: string [ LinearColor](mw.LinearColor.md) ; eyebrowStyle?: string } ; eyelashes? : { eyelashColor?: string [ LinearColor](mw.LinearColor.md) ; eyelashStyle?: string } ; faceDecal? : ArrayLike <{ `decalColor?`: `string` [`LinearColor`](mw.LinearColor.md) ; `decalHorizontalShift?`: `number` ; `decalOverallRotation?`: `number` ; `decalOverallScale?`: `number` ; `decalStyle?`: `string` ; `decalVerticalShift?`: `number` } > ; headDecal? : { decalColor?: string [ LinearColor](mw.LinearColor.md) ; decalStyle?: string } ; lipstick? : { lipstickColor?: string [ LinearColor](mw.LinearColor.md) ; lipstickStyle?: string } ; skinTone? : { skinColor?: string [ LinearColor](mw.LinearColor.md) } } | @description: Makeup |
makeup.blush? { blushColor?: string [ LinearColor](mw.LinearColor.md) ; blushStyle?: string } | @description: Blush |
makeup.blush.blushColor? string LinearColor | @description: Powder blusher color |
makeup.blush.blushStyle? string | @description: Powder blusher style |
makeup.bodyDecal? ArrayLike <{ decalColor?: string [ LinearColor](mw.LinearColor.md) ; decalHorizontalShift?: number; decalOverallRotation?: number; decalOverallScale?: number; decalStyle?: string; decalVerticalShift?: number } > | @description: Body decals |
makeup.coloredContacts? { decal?: { pupilColor?: string [ LinearColor](mw.LinearColor.md) ; pupilHorizontalPosition?: number; pupilSizeScale?: number; pupilStyle?: string; pupilVerticalPosition?: number } ; highlight? : { lowerHighlightColor?: string [ LinearColor](mw.LinearColor.md) ; lowerHighlightStyle?: string; upperHighlightColor?: string [ LinearColor](mw.LinearColor.md) ; upperHighlightStyle?: string } ; style? : { leftPupilColor?: string [ LinearColor](mw.LinearColor.md) ; pupilColor?: string [ LinearColor](mw.LinearColor.md) ; pupilStyle?: string; rightPupilColor?: string [ LinearColor](mw.LinearColor.md) } } | @description: Contact lenses |
makeup.coloredContacts.decal? { pupilColor?: string [ LinearColor](mw.LinearColor.md) ; pupilHorizontalPosition?: number; pupilSizeScale?: number; pupilStyle?: string; pupilVerticalPosition?: number } | @description: Stickers |
makeup.coloredContacts.decal.pupilColor? string LinearColor | @description: Decal Color |
makeup.coloredContacts.decal.pupilHorizontalPosition? number | @description: The sticker moves left and right |
makeup.coloredContacts.decal.pupilSizeScale? number | @description: Patch size scaling |
makeup.coloredContacts.decal.pupilStyle? string | @description: Pupil style |
makeup.coloredContacts.decal.pupilVerticalPosition? number | @description: Decal moves up and down |
makeup.coloredContacts.highlight? { lowerHighlightColor?: string [ LinearColor](mw.LinearColor.md) ; lowerHighlightStyle?: string; upperHighlightColor?: string [ LinearColor](mw.LinearColor.md) ; upperHighlightStyle?: string } | @description: Highlights |
makeup.coloredContacts.highlight.lowerHighlightColor? string LinearColor | @description: Highlight color below |
makeup.coloredContacts.highlight.lowerHighlightStyle? string | @description: Lower highlight style |
makeup.coloredContacts.highlight.upperHighlightColor? string LinearColor | @description: Highlight color on top |
makeup.coloredContacts.highlight.upperHighlightStyle? string | @description: Highlight style on top |
makeup.coloredContacts.style? { leftPupilColor?: string [ LinearColor](mw.LinearColor.md) ; pupilColor?: string [ LinearColor](mw.LinearColor.md) ; pupilStyle?: string; rightPupilColor?: string [ LinearColor](mw.LinearColor.md) } | @description: style |
makeup.coloredContacts.style.leftPupilColor? string LinearColor | @description: Color of left pupil |
makeup.coloredContacts.style.pupilColor? string LinearColor | Deprecated @description: Pupil color |
makeup.coloredContacts.style.pupilStyle? string | @description: Pupil style |
makeup.coloredContacts.style.rightPupilColor? string LinearColor | @description: Right pupil color |
makeup.eyeShadow? { eyeshadowStyle?: string; eyeshaowColor?: string [ LinearColor](mw.LinearColor.md) } | @description: Eye shadow |
makeup.eyeShadow.eyeshadowStyle? string | @description: Eyeshadow style |
makeup.eyeShadow.eyeshaowColor? string LinearColor | @description: Eyeshadow color |
makeup.eyebrows? { eyebrowColor?: string [ LinearColor](mw.LinearColor.md) ; eyebrowStyle?: string } | @description: eyebrow |
makeup.eyebrows.eyebrowColor? string LinearColor | @description: Eyebrow color |
makeup.eyebrows.eyebrowStyle? string | @description: Eyebrow style |
makeup.eyelashes? { eyelashColor?: string [ LinearColor](mw.LinearColor.md) ; eyelashStyle?: string } | @description: eyelash |
makeup.eyelashes.eyelashColor? string LinearColor | @description: Eyelash color |
makeup.eyelashes.eyelashStyle? string | @description: Eyelash style |
makeup.faceDecal? ArrayLike <{ decalColor?: string [ LinearColor](mw.LinearColor.md) ; decalHorizontalShift?: number; decalOverallRotation?: number; decalOverallScale?: number; decalStyle?: string; decalVerticalShift?: number } > | @description: Face decal |
makeup.headDecal? { decalColor?: string [ LinearColor](mw.LinearColor.md) ; decalStyle?: string } | @description: Head decal |
makeup.headDecal.decalColor? string LinearColor | @description: Decal Color |
makeup.headDecal.decalStyle? string | @description: Decal style |
makeup.lipstick? { lipstickColor?: string [ LinearColor](mw.LinearColor.md) ; lipstickStyle?: string } | @description: Lipstick |
makeup.lipstick.lipstickColor? string LinearColor | @description: Lipstick color |
makeup.lipstick.lipstickStyle? string | @description: Lipstick style |
makeup.skinTone? { skinColor?: string [ LinearColor](mw.LinearColor.md) } | @description: skin colour |
makeup.skinTone.skinColor? string LinearColor | @description: Skin color |
slotAndDecoration? { slot: ArrayLike<{ decoration?: [ CharacterDecoration](mw.CharacterDecoration.md) ; slotOffset?: Readonly<[ Transform](mw.Transform.md)\> } > } | Slot and items |
slotAndDecoration.slot ArrayLike <{ decoration?: [ CharacterDecoration](mw.CharacterDecoration.md) ; slotOffset?: Readonly<[ Transform](mw.Transform.md)\> } > | Description Slot data |
base
• Optional
Readonly
base: Object
Basic humanoid object appearance configuration class and advance are mutually exclusive
Usage example: Set character appearance in different ways, clear appearance, synchronize appearance. Play the effect when the appearance switch is completed. Determine whether the appearance is loaded and the corresponding animation is played.
@Component
export default class CharacterStyleExample extends Script {
protected onStart(): void {
if(SystemUtil.isClient()) {
// Get the current client Player
let myPlayer = Player.localPlayer;
// Get Player control character
let myCharacter = myPlayer.character;
// If the player's appearance is ready, wave your hand; otherwise, wave your hand
if(myCharacter.isDescriptionReady) {
let animation = myCharacter.loadAnimation("35391");
animation.play();
} else {
let animation = myCharacter.loadAnimation("14521");
animation.play();
}
let defaultStyle = null;
// Add a function to the delegate of [character Dressing Complete]
myCharacter.onDescriptionComplete.add(() => {
// Play the effect after changing clothes
EffectService.playOnGameObject("161245", myCharacter, {slotType: HumanoidSlotType.Root});
// Get the default appearance style of the character
defaultStyle = myCharacter.getDescription();
});
// Add a button method: Press keyboard "1" to reset to default character appearance
InputUtil.onKeyDown(Keys.One, () => {
myCharacter.setDescription(defaultStyle);
});
// Add a key method: press "2" on the keyboard to modify the character appearance
InputUtil.onKeyDown(Keys.Two, () => {
if(myCharacter.characterType == CharacterType.HumanoidV1) {
// Load a V1/4-feet appearance
character.description.base.wholeBody = "147807"
}
});
// Add a button method: Press keyboard "3" to synchronize the appearance of the character
InputUtil.onKeyDown(Keys.Three, () => {
myCharacter.syncDescription();
});
// Add a button method: Press keyboard "4" to clear the appearance of the character
InputUtil.onKeyDown(Keys.Four, () => {
myCharacter.clearDescription();
});
}
}
}
@Component
export default class CharacterStyleExample extends Script {
protected onStart(): void {
if(SystemUtil.isClient()) {
// Get the current client Player
let myPlayer = Player.localPlayer;
// Get Player control character
let myCharacter = myPlayer.character;
// If the player's appearance is ready, wave your hand; otherwise, wave your hand
if(myCharacter.isDescriptionReady) {
let animation = myCharacter.loadAnimation("35391");
animation.play();
} else {
let animation = myCharacter.loadAnimation("14521");
animation.play();
}
let defaultStyle = null;
// Add a function to the delegate of [character Dressing Complete]
myCharacter.onDescriptionComplete.add(() => {
// Play the effect after changing clothes
EffectService.playOnGameObject("161245", myCharacter, {slotType: HumanoidSlotType.Root});
// Get the default appearance style of the character
defaultStyle = myCharacter.getDescription();
});
// Add a button method: Press keyboard "1" to reset to default character appearance
InputUtil.onKeyDown(Keys.One, () => {
myCharacter.setDescription(defaultStyle);
});
// Add a key method: press "2" on the keyboard to modify the character appearance
InputUtil.onKeyDown(Keys.Two, () => {
if(myCharacter.characterType == CharacterType.HumanoidV1) {
// Load a V1/4-feet appearance
character.description.base.wholeBody = "147807"
}
});
// Add a button method: Press keyboard "3" to synchronize the appearance of the character
InputUtil.onKeyDown(Keys.Three, () => {
myCharacter.syncDescription();
});
// Add a button method: Press keyboard "4" to clear the appearance of the character
InputUtil.onKeyDown(Keys.Four, () => {
myCharacter.clearDescription();
});
}
}
}
Type declaration
wholeBody? string | @description: Whole body model |
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