Basic Type
Basic Type Groups
Table of contents
Classes |
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Action agent |
Action1 Proxy for a parameter |
Action2 Proxy with two parameters |
Action3 Proxy with three parameters |
Delegate entrust |
Event event |
EventListener Event Listener |
LinearColor r, g, b The effective range of color values is 0.0<=value<=1.0 |
Matrix3x3 Three-dimensional matrix |
Matrix4x4 Four-dimensional matrix |
MulticastDelegate Multicast delegate API |
MulticastGameObjectDelegate Broadcast agency |
Quaternion Quaternion |
Rotation Euler angle |
Transform 3D transformation |
Vector Three-dimensional vector |
Vector2 Two-dimensional vector |
Vector4 Homogeneous vector |
Enums |
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AssetType Asset type |
CollisionStatus Collision property Status |
DispatchEventResult The result of the event being sent |
EdActorFlag Actor's state markers in the editor |
GizmoCoordinateType Gizmo coordinate axis type |
GizmoModeType Gizmo mode |
GizmoScaleType Gizmo Space |
GizmoSocketType Gizmo Space |
GizmoSpaceType Gizmo Space |
HideInEditorState Should I hide it in the editor |
Keys Key value of keys |
LanguageCodeType Localized language for games |
LanguageType Game language |
MessageState Status of sending messages |
MessageType Type of message sent |
NetStatus Sync status |
PropertyStatus Property Status |
RuntimePlatform Runtime platform |
Interfaces |
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TypeName Class definition, using this can save the tedious type declaration of class parameters, such as fun <T> (c: {new(): T}), which can be written as fun<T> (c: Class<T> ) |