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Base Class

Base Class

Base Class Groups

Table of contents

Classes
DataCenterC
The client data center stores the data of the current Player
DataCenterS
The server data center manages the data of all Player.
GameApplication
The base class of the main script
GameObjPool
The object pool used to cache GameObjects is suitable for the reuse caching of asset, scene objects, and prefabricated objects in the asset library
GameObject
Base class of all entities in the scene
ModuleC
Base class of client module
ModuleS
Base class of server module
ModuleService
Server client and data module management
ObjPool
Universal object pool, which can be used for reuse of various types of objects
Script
Base class of script
Subdata
Base class of data control class
Enums
GameObjPoolSourceType
GameObject object pool resource source type, different types of resources have different creation methods, and need to be selected correctly
Interfaces
GameObjectInfo
Constructing information about objects