Base Class
Base Class Groups
Table of contents
Classes |
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DataCenterC The client data center stores the data of the current Player |
DataCenterS The server data center manages the data of all Player. |
GameApplication The base class of the main script |
GameObjPool The object pool used to cache GameObjects is suitable for the reuse caching of asset, scene objects, and prefabricated objects in the asset library |
GameObject Base class of all entities in the scene |
ModuleC Base class of client module |
ModuleS Base class of server module |
ModuleService Server client and data module management |
ObjPool Universal object pool, which can be used for reuse of various types of objects |
Script Base class of script |
Subdata Base class of data control class |
Enums |
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GameObjPoolSourceType GameObject object pool resource source type, different types of resources have different creation methods, and need to be selected correctly |
Interfaces |
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GameObjectInfo Constructing information about objects |