Base Class
Base Class Groups
Table of contents
| Classes |
|---|
| DataCenterC The client data center stores the data of the current Player |
| DataCenterS The server data center manages the data of all Player. |
| GameApplication The base class of the main script |
| GameObjPool The object pool used to cache GameObjects is suitable for the reuse caching of asset, scene objects, and prefabricated objects in the asset library |
| GameObject Base class of all entities in the scene |
| ModuleC Base class of client module |
| ModuleS Base class of server module |
| ModuleService Server client and data module management |
| ObjPool Universal object pool, which can be used for reuse of various types of objects |
| Script Base class of script |
| Subdata Base class of data control class |
| Enums |
|---|
| GameObjPoolSourceType GameObject object pool resource source type, different types of resources have different creation methods, and need to be selected correctly |
| Interfaces |
|---|
| GameObjectInfo Constructing information about objects |
Editor API