UI / LeaderboardModuleBaseC
LeaderboardModuleBaseC<T> Class
Ranking module - Client
Type parameters
T | extends LeaderboardModuleTypeS |
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Hierarchy
ModuleC<T,any>↳
LeaderboardModuleBaseC
Table of contents
Accessors
panel(): LeaderboardMainPanelBase<any> other |
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| UI panel of Leaderboard |
click
Accessors
data(): S |
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| Module data of local Player |
localPlayer(): Player other |
| Get the current Player |
localPlayerId(): number other |
| Get the current player ID |
server(): T other |
| The server module bound with itself can directly call the server method starting with net_ through this object |
Methods
creatPanel(): LeaderboardMainPanelBase<any> other |
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| Create Leaderboard UI panel |
hidePanel(): void other |
| Hide UI panel |
showPanel(): void other |
| Show UI panel |
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Methods
onAwake(): void other |
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| Life cycle method - call when create module |
onDestroy(): void other |
| Life cycle method - Destroy Module call |
onEnterScene(sceneType: number): void other |
| Life cycle method - enter the scene call |
onExecute(type: number, ...params: any[]): void other |
| External call an operation of this module |
onStart(): void other |
| Life cycle method - call when starting the module |
onUpdate(dt: number): void other |
| Life cycle method - Refresh Module call |
Accessors
panel
• |
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UI panel of Leaderboard Returns |
LeaderboardMainPanelBase<any> | An item sub UI for ranking information |
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Methods
creatPanel
• Protected Abstract creatPanel(): LeaderboardMainPanelBase<any> other
Create Leaderboard UI panel
Returns
LeaderboardMainPanelBase<any> | Leaderboard UI panel |
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hidePanel
• Protected hidePanel(): void other
Hide UI panel
showPanel
• showPanel(): void other
Show UI panel
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