Gameplay
Gameplay Groups
Table of contents
| Classes |
|---|
| AdvancedVehicle Four-wheel vehicle |
| BlockingVolume Blocking area |
| Camera Camera |
| ForceVolume Physical force region |
| HotWeapon Hot Weapon |
| HotWeaponAccuracyOfFireComponent Hot Weapon shoot precision component |
| HotWeaponAimComponent The hot weapon aiming component will bring the perspective of the gun wielding character closer in the aiming state |
| HotWeaponFireComponent Thermal weapon firing component, responsible for maintaining the main parameters and core logic of thermal weapon firing |
| HotWeaponLoadComponent Hot Weapon loading component is responsible for maintaining relevant parameters and logic of Hot Weapon loading action |
| HotWeaponRecoilForceComponent Thermal weapon recoil component, used to control the shaking (automatically restored) and offset (not automatically restored) of the character's perspective during launch |
| HotWeaponReloadComponent Hot Weapon reload component is responsible for maintaining the relevant parameters and logic of Hot Weapon reload action |
| IKAnchor IK anchor point |
| Impulse Impulse |
| IntegratedMover Motor components |
| Interactor Interactive objects, please ensure that animation asset have been loaded before interaction, otherwise position errors or other unexpected performance may result |
| MaterialInstance Material instance class |
| MaterialSlot Model slot, perform material related operations |
| Model Physical Simulation and material Settings |
| NavModifierVolume Navigation dynamic decoration area |
| Navigation Navigation |
| ObjectLauncher Projectile launcher |
| PhysicsService Collision group |
| PhysicsThruster propeller |
| ProjectileInst Dedicated instance object for projectile launcher |
| ProjectileMovement Projectile movement function class |
| RigidConstraint Physical link component |
| SpringArm Spring arm |
| Trigger Trigger |
| WaterVolume Water Volume |
| Enums |
|---|
| CollisionType Collision type |
| ForceType Force application type of Force Volume |
| IKPart IK anchor type |
| ImpulseForceType Type of impulse force |
| ImpulseType Application mode of impulse |
| MotionAxis Motion coordinate system |
| MotionMode Sport mode |
| ObjectTypeQuery Collision detect channel |
| TriggerShapeType Collision shape |
| WaterPreset Preset enumeration of water bodies |
| Interfaces |
|---|
| CameraShakeInfo Shake data |
| ProjectileMovementConfig Type of projectile configuration |
| RequestInit Object of HTTP request information |
| Response Object of HTTP response information |
Editor API