Gameplay
Gameplay Groups
Table of contents
Classes |
---|
AdvancedVehicle Four-wheel vehicle |
BlockingVolume Blocking area |
Camera Camera |
ForceVolume Physical force region |
HotWeapon Hot Weapon |
HotWeaponAccuracyOfFireComponent Hot Weapon shoot precision component |
HotWeaponAimComponent The hot weapon aiming component will bring the perspective of the gun wielding character closer in the aiming state |
HotWeaponFireComponent Thermal weapon firing component, responsible for maintaining the main parameters and core logic of thermal weapon firing |
HotWeaponLoadComponent Hot Weapon loading component is responsible for maintaining relevant parameters and logic of Hot Weapon loading action |
HotWeaponRecoilForceComponent Thermal weapon recoil component, used to control the shaking (automatically restored) and offset (not automatically restored) of the character's perspective during launch |
HotWeaponReloadComponent Hot Weapon reload component is responsible for maintaining the relevant parameters and logic of Hot Weapon reload action |
IKAnchor IK anchor point |
Impulse Impulse |
IntegratedMover Motor components |
Interactor Interactive objects, please ensure that animation asset have been loaded before interaction, otherwise position errors or other unexpected performance may result |
MaterialInstance Material instance class |
MaterialSlot Model slot, perform material related operations |
Model Physical Simulation and material Settings |
NavModifierVolume Navigation dynamic decoration area |
Navigation Navigation |
ObjectLauncher Projectile launcher |
PhysicsService Collision group |
PhysicsThruster propeller |
ProjectileInst Dedicated instance object for projectile launcher |
ProjectileMovement Projectile movement function class |
RigidConstraint Physical link component |
SpringArm Spring arm |
Trigger Trigger |
WaterVolume Water Volume |
Enums |
---|
CollisionType Collision type |
ForceType Force application type of Force Volume |
IKPart IK anchor type |
ImpulseForceType Type of impulse force |
ImpulseType Application mode of impulse |
MotionAxis Motion coordinate system |
MotionMode Sport mode |
ObjectTypeQuery Collision detect channel |
TriggerShapeType Collision shape |
WaterPreset Preset enumeration of water bodies |
Interfaces |
---|
CameraShakeInfo Shake data |
ProjectileMovementConfig Type of projectile configuration |
RequestInit Object of HTTP request information |
Response Object of HTTP response information |