Enums
Enums Groups
A
| Name | Description | Groups |
|---|---|---|
| AdsState | Advertising status, the advertising status that may be returned when calling the show method | Service |
| AdsType | Ads type | Service |
| AnimSlot | Animation Slot | Animation |
| AnimationBlendMode | Animation Curve | AVATAR |
| AnimationMode | Animation mode | Animation |
| AppearanceType | Image type | [Character System](groups/Character System.Character System.md) |
| AssetIconSize | Resolution of icon | UI |
| AssetType | Asset type | [Basic Type](groups/Basic Type.Basic Type.md) |
| AttenuationDistanceModel | Sound attenuation function model | Scene |
| AttenuationShape | Sound attenuation shape | Scene |
B
| Name | Description | Groups |
|---|---|---|
| BasicStanceType | Basic posture style | [Character System](groups/Character System.Character System.md) |
| BodyPartTypeV1 | V1 character location | [Character System](groups/Character System.Character System.md) |
| ButtonClickMethod | Button click response rules | UI |
| ButtonPressMethod | Button press response rules | UI |
| ButtonTouchMethod | Button Touch Response Rules | UI |
C
| Name | Description | Groups |
|---|---|---|
| CameraControlType | Camera control mode | UI |
| CameraPositionMode | Camera position mode | [take laws and regulations lightly](groups/take laws and regulations lightly.take laws and regulations lightly.md) |
| CameraPreset | Camera mode | [take laws and regulations lightly](groups/take laws and regulations lightly.take laws and regulations lightly.md) |
| CameraProjectionMode | Camera lens mode | [take laws and regulations lightly](groups/take laws and regulations lightly.take laws and regulations lightly.md) |
| CameraRotationMode | Camera rotation mode | [take laws and regulations lightly](groups/take laws and regulations lightly.take laws and regulations lightly.md) |
| CameraSwitchBlendFunction | Mixed function used when switching camera | [take laws and regulations lightly](groups/take laws and regulations lightly.take laws and regulations lightly.md) |
| CharacterFeatureType | Enumeration of Morph and Bone dressing items for appearance attributes | [Character System](groups/Character System.Character System.md) |
| CharacterStateType | Character Status | [Character System](groups/Character System.Character System.md) |
| CharacterTemplate | Character body type | [Character System](groups/Character System.Character System.md) |
| CharacterType | Image type | [Character System](groups/Character System.Character System.md) |
| CheckBoxState | Select Rule | UI |
| CollisionStatus | Collision property Status | [Basic Type](groups/Basic Type.Basic Type.md) |
| CollisionType | Collision type | Gameplay |
| CustomShapeType | Shape type of collision body | [Character System](groups/Character System.Character System.md) |
D
| Name | Description | Groups |
|---|---|---|
| DataStorageResultCode | Data storage return code | [Data Processing](groups/Data Processing.Data Processing.md) |
| DispatchEventResult | The result of the event being sent | [Basic Type](groups/Basic Type.Basic Type.md) |
| DragPivot | Dragged anchor | UI |
E
| Name | Description | Groups |
|---|---|---|
| EdActorFlag | Actor's state markers in the editor | [Basic Type](groups/Basic Type.Basic Type.md) |
| ExpressionType | Emoji type | [Character System](groups/Character System.Character System.md) |
F
| Name | Description | Groups |
|---|---|---|
| FaceStyle | Basic face shape of character | [Character System](groups/Character System.Character System.md) |
| FogPreset | Environment fog preset enumeration | Scene |
| ForceType | Force application type of Force Volume | Gameplay |
G
| Name | Description | Groups |
|---|---|---|
| GameObjPoolSourceType | GameObject object pool resource source type, different types of resources have different creation methods, and need to be selected correctly | [Base Class](groups/Base Class.Base Class.md) |
| GizmoCoordinateType | Gizmo coordinate axis type | [Basic Type](groups/Basic Type.Basic Type.md) |
| GizmoModeType | Gizmo mode | [Basic Type](groups/Basic Type.Basic Type.md) |
| GizmoScaleType | Gizmo Space | [Basic Type](groups/Basic Type.Basic Type.md) |
| GizmoSocketType | Gizmo Space | [Basic Type](groups/Basic Type.Basic Type.md) |
| GizmoSpaceType | Gizmo Space | [Basic Type](groups/Basic Type.Basic Type.md) |
| GravityMode | Gravity mode | Settings |
H
| Name | Description | Groups |
|---|---|---|
| HideInEditorState | Should I hide it in the editor | [Basic Type](groups/Basic Type.Basic Type.md) |
| HotWeaponAimMode | Hot weapon aiming mode | [take laws and regulations lightly](groups/take laws and regulations lightly.take laws and regulations lightly.md) |
| HotWeaponFireMode | Hot weapon firing mode | [take laws and regulations lightly](groups/take laws and regulations lightly.take laws and regulations lightly.md) |
| HotWeaponState | Hot Weapon status | [take laws and regulations lightly](groups/take laws and regulations lightly.take laws and regulations lightly.md) |
| HttpRequestType | Enumeration of HTTP request types developed for users | [take laws and regulations lightly](groups/take laws and regulations lightly.take laws and regulations lightly.md) |
| HttpRequestURL | The URL enumeration developed for users needs to correspond to the enumeration in the C++layer | [take laws and regulations lightly](groups/take laws and regulations lightly.take laws and regulations lightly.md) |
| HumanoidSlotType | Type of slot for humanoid characters | [Character System](groups/Character System.Character System.md) |
I
| Name | Description | Groups |
|---|---|---|
| IKPart | IK anchor type | Gameplay |
| ImpulseForceType | Type of impulse force | Gameplay |
| ImpulseType | Application mode of impulse | Gameplay |
| InitialOscillatorOffset | Define how to start (from zero or from random values) | [take laws and regulations lightly](groups/take laws and regulations lightly.take laws and regulations lightly.md) |
| InputTextLimit | Input box restrictions | UI |
| InsertNewLineType | Input box enter key function | UI |
| ItemQuality | Prop quality | Extension |
K
| Name | Description | Groups |
|---|---|---|
| Keys | Key value of keys | [Basic Type](groups/Basic Type.Basic Type.md) |
L
| Name | Description | Groups |
|---|---|---|
| LanguageCodeType | Localized language for games | [Basic Type](groups/Basic Type.Basic Type.md) |
| LanguageType | Game language | [Basic Type](groups/Basic Type.Basic Type.md) |
M
| Name | Description | Groups |
|---|---|---|
| MaskButtonType | Mask type | UI |
| MaskType | New Mask Types | UI |
| MenuPlacement | Menu call out position enumeration | UI |
| MessageState | Status of sending messages | [Basic Type](groups/Basic Type.Basic Type.md) |
| MessageType | Type of message sent | [Basic Type](groups/Basic Type.Basic Type.md) |
| MotionAxis | Motion coordinate system | Gameplay |
| MotionMode | Sport mode | Gameplay |
| MouseCursor | Cursor Type | UI |
| MouseLockMode | Mouse Lock mode | UI |
| MoveControlMode | Mobile control mode | [Character System](groups/Character System.Character System.md) |
| MoveFacingDirection | Facing the direction during exercise | [Character System](groups/Character System.Character System.md) |
| MovementDirection | Positive direction of motion | [Character System](groups/Character System.Character System.md) |
| MovementMode | Character Status | [Character System](groups/Character System.Character System.md) |
N
| Name | Description | Groups |
|---|---|---|
| NavModifierType | The type of navigation dynamic decoration area. Different types have different costs in navigation calculation, which affects the navigation result | [take laws and regulations lightly](groups/take laws and regulations lightly.take laws and regulations lightly.md) |
| NetStatus | Sync status | [Basic Type](groups/Basic Type.Basic Type.md) |
| NonHumanoidSlotType | Non human character slot type | [Character System](groups/Character System.Character System.md) |
O
| Name | Description | Groups |
|---|---|---|
| ObjectTypeQuery | Collision detect channel | Gameplay |
| Orientation | Scroll box Type | UI |
| OscillatorWaveform | Oscillator waveform | [take laws and regulations lightly](groups/take laws and regulations lightly.take laws and regulations lightly.md) |
P
| Name | Description | Groups |
|---|---|---|
| ParticleEmitterShape | Effect Shape Enumeration | Scene |
| ParticleEmitterShapeStyle | Special effect emission type | Scene |
| PlayStatus | Frame animation playback rules | UI |
| PostProcessPreset | Preprocessing preset enumeration | Scene |
| ProgressBarFillType | Progress Bar filling rules | UI |
| ProjectileMovementStatus | Throwing object movement status | [take laws and regulations lightly](groups/take laws and regulations lightly.take laws and regulations lightly.md) |
| PropertyStatus | Property Status | [Basic Type](groups/Basic Type.Basic Type.md) |
R
| Name | Description | Groups |
|---|---|---|
| RuntimePlatform | Runtime platform | [Basic Type](groups/Basic Type.Basic Type.md) |
S
| Name | Description | Groups |
|---|---|---|
| ScrollBarDefaultLocation | Default position of scrollbar | UI |
| SelectInfo | List View Select Source Information | UI |
| SelectionMode | List View Select mode | UI |
| SkyPreset | Sky Box preset enumeration | Scene |
| SlateBrushDrawType | Picture brush drawing mode | UI |
| SlateBrushTileType | Image Brush Fill mode | UI |
| SlateColorStylingMode | UI Color Application mode | UI |
| SlateVisibility | UI Node Display Rules | UI |
| SlideMethod | Progress Bar sliding mode | UI |
| SomatotypeV1 | V1 character body type | [Character System](groups/Character System.Character System.md) |
| SomatotypeV2 | Character body type | [Character System](groups/Character System.Character System.md) |
| SoundPlayState | Sound playback status | Scene |
| StanceBlendMode | Attitude Hybrid Mode | Animation |
T
| Name | Description | Groups |
|---|---|---|
| TeleportStatus | transfer status | [Data Processing](groups/Data Processing.Data Processing.md) |
| TextCommit | Enter the submission mode | UI |
| TextJustify | Text alignment rules | UI |
| TextVerticalJustify | Text Arrange vertical align Rule | UI |
| TouchInputType | Touch type | Input |
| TriggerShapeType | Collision shape | Gameplay |
U
| Name | Description | Groups |
|---|---|---|
| UIConstraintHorizontal | Alignment strategy horizontal rules | UI |
| UIConstraintVertical | Align Policy vertical Rule | UI |
| UIFontGlyph | Font type | UI |
| UIHorizontalCollation | Auto layout Child layout sort - horizontal sort | UI |
| UIHugContentHorizontally | Automatic Container Layout Horizontal Adaptation Rules | UI |
| UIHugContentVertically | Automatic layout Container vertical fit rule | UI |
| UILayoutPacket | Auto layout Layout Rules - Arrangement Rules | UI |
| UILayoutType | Automatic layout Layout Rules - Container Type | UI |
| UIScrollBoxAnimationType | Scroll box animation Type | UI |
| UITextHorizontalLayout | Text box rules display rule restrictions | UI |
| UIVerticalCollation | Automatic layout sub item layout sorting - vertical sorting | UI |
V
| Name | Description | Groups |
|---|---|---|
| VehicleDriveMode4WNew | Four wheel vehicle drive mode | [take laws and regulations lightly](groups/take laws and regulations lightly.take laws and regulations lightly.md) |
| VehicleWheelPosition4WNew | Four wheel vehicle wheel position | [take laws and regulations lightly](groups/take laws and regulations lightly.take laws and regulations lightly.md) |
W
| Name | Description | Groups |
|---|---|---|
| WaterPreset | Preset enumeration of water bodies | Gameplay |
| WidgetGeometryMode | UI Shape Enumeration | UI |
| WidgetSpaceMode | UI space position enumeration | UI |
c
| Name | Description | Groups |
|---|---|---|
| consumeKeyStatus | Return status information of key deduction order for major members | Service |
Editor API