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Enums

Enums

Enums Groups

A

NameDescriptionGroups
AdsStateAdvertising status, the advertising status that may be returned when calling the show methodService
AdsTypeAds typeService
AnimSlotAnimation SlotAnimation
AnimationBlendModeAnimation CurveAVATAR
AnimationModeAnimation modeAnimation
AppearanceTypeImage type[Character System](groups/Character System.Character System.md)
AssetIconSizeResolution of iconUI
AssetTypeAsset type[Basic Type](groups/Basic Type.Basic Type.md)
AttenuationDistanceModelSound attenuation function modelScene
AttenuationShapeSound attenuation shapeScene

B

NameDescriptionGroups
BasicStanceTypeBasic posture style[Character System](groups/Character System.Character System.md)
BodyPartTypeV1V1 character location[Character System](groups/Character System.Character System.md)
ButtonClickMethodButton click response rulesUI
ButtonPressMethodButton press response rulesUI
ButtonTouchMethodButton Touch Response RulesUI

C

NameDescriptionGroups
CameraControlTypeCamera control modeUI
CameraPositionModeCamera position mode[take laws and regulations lightly](groups/take laws and regulations lightly.take laws and regulations lightly.md)
CameraPresetCamera mode[take laws and regulations lightly](groups/take laws and regulations lightly.take laws and regulations lightly.md)
CameraProjectionModeCamera lens mode[take laws and regulations lightly](groups/take laws and regulations lightly.take laws and regulations lightly.md)
CameraRotationModeCamera rotation mode[take laws and regulations lightly](groups/take laws and regulations lightly.take laws and regulations lightly.md)
CameraSwitchBlendFunctionMixed function used when switching camera[take laws and regulations lightly](groups/take laws and regulations lightly.take laws and regulations lightly.md)
CharacterFeatureTypeEnumeration of Morph and Bone dressing items for appearance attributes[Character System](groups/Character System.Character System.md)
CharacterStateTypeCharacter Status[Character System](groups/Character System.Character System.md)
CharacterTemplateCharacter body type[Character System](groups/Character System.Character System.md)
CharacterTypeImage type[Character System](groups/Character System.Character System.md)
CheckBoxStateSelect RuleUI
CollisionStatusCollision property Status[Basic Type](groups/Basic Type.Basic Type.md)
CollisionTypeCollision typeGameplay
CustomShapeTypeShape type of collision body[Character System](groups/Character System.Character System.md)

D

NameDescriptionGroups
DataStorageResultCodeData storage return code[Data Processing](groups/Data Processing.Data Processing.md)
DispatchEventResultThe result of the event being sent[Basic Type](groups/Basic Type.Basic Type.md)
DragPivotDragged anchorUI

E

NameDescriptionGroups
EdActorFlagActor's state markers in the editor[Basic Type](groups/Basic Type.Basic Type.md)
ExpressionTypeEmoji type[Character System](groups/Character System.Character System.md)

F

NameDescriptionGroups
FaceStyleBasic face shape of character[Character System](groups/Character System.Character System.md)
FogPresetEnvironment fog preset enumerationScene
ForceTypeForce application type of Force VolumeGameplay

G

NameDescriptionGroups
GameObjPoolSourceTypeGameObject object pool resource source type, different types of resources have different creation methods, and need to be selected correctly[Base Class](groups/Base Class.Base Class.md)
GizmoCoordinateTypeGizmo coordinate axis type[Basic Type](groups/Basic Type.Basic Type.md)
GizmoModeTypeGizmo mode[Basic Type](groups/Basic Type.Basic Type.md)
GizmoScaleTypeGizmo Space[Basic Type](groups/Basic Type.Basic Type.md)
GizmoSocketTypeGizmo Space[Basic Type](groups/Basic Type.Basic Type.md)
GizmoSpaceTypeGizmo Space[Basic Type](groups/Basic Type.Basic Type.md)
GravityModeGravity modeSettings

H

NameDescriptionGroups
HideInEditorStateShould I hide it in the editor[Basic Type](groups/Basic Type.Basic Type.md)
HotWeaponAimModeHot weapon aiming mode[take laws and regulations lightly](groups/take laws and regulations lightly.take laws and regulations lightly.md)
HotWeaponFireModeHot weapon firing mode[take laws and regulations lightly](groups/take laws and regulations lightly.take laws and regulations lightly.md)
HotWeaponStateHot Weapon status[take laws and regulations lightly](groups/take laws and regulations lightly.take laws and regulations lightly.md)
HttpRequestTypeEnumeration of HTTP request types developed for users[take laws and regulations lightly](groups/take laws and regulations lightly.take laws and regulations lightly.md)
HttpRequestURLThe URL enumeration developed for users needs to correspond to the enumeration in the C++layer[take laws and regulations lightly](groups/take laws and regulations lightly.take laws and regulations lightly.md)
HumanoidSlotTypeType of slot for humanoid characters[Character System](groups/Character System.Character System.md)

I

NameDescriptionGroups
IKPartIK anchor typeGameplay
ImpulseForceTypeType of impulse forceGameplay
ImpulseTypeApplication mode of impulseGameplay
InitialOscillatorOffsetDefine how to start (from zero or from random values)[take laws and regulations lightly](groups/take laws and regulations lightly.take laws and regulations lightly.md)
InputTextLimitInput box restrictionsUI
InsertNewLineTypeInput box enter key functionUI
ItemQualityProp qualityExtension

K

NameDescriptionGroups
KeysKey value of keys[Basic Type](groups/Basic Type.Basic Type.md)

L

NameDescriptionGroups
LanguageCodeTypeLocalized language for games[Basic Type](groups/Basic Type.Basic Type.md)
LanguageTypeGame language[Basic Type](groups/Basic Type.Basic Type.md)

M

NameDescriptionGroups
MaskButtonTypeMask typeUI
MaskTypeNew Mask TypesUI
MenuPlacementMenu call out position enumerationUI
MessageStateStatus of sending messages[Basic Type](groups/Basic Type.Basic Type.md)
MessageTypeType of message sent[Basic Type](groups/Basic Type.Basic Type.md)
MotionAxisMotion coordinate systemGameplay
MotionModeSport modeGameplay
MouseCursorCursor TypeUI
MouseLockModeMouse Lock modeUI
MoveControlModeMobile control mode[Character System](groups/Character System.Character System.md)
MoveFacingDirectionFacing the direction during exercise[Character System](groups/Character System.Character System.md)
MovementDirectionPositive direction of motion[Character System](groups/Character System.Character System.md)
MovementModeCharacter Status[Character System](groups/Character System.Character System.md)

N

NameDescriptionGroups
NavModifierTypeThe type of navigation dynamic decoration area. Different types have different costs in navigation calculation, which affects the navigation result[take laws and regulations lightly](groups/take laws and regulations lightly.take laws and regulations lightly.md)
NetStatusSync status[Basic Type](groups/Basic Type.Basic Type.md)
NonHumanoidSlotTypeNon human character slot type[Character System](groups/Character System.Character System.md)

O

NameDescriptionGroups
ObjectTypeQueryCollision detect channelGameplay
OrientationScroll box TypeUI
OscillatorWaveformOscillator waveform[take laws and regulations lightly](groups/take laws and regulations lightly.take laws and regulations lightly.md)

P

NameDescriptionGroups
ParticleEmitterShapeEffect Shape EnumerationScene
ParticleEmitterShapeStyleSpecial effect emission typeScene
PlayStatusFrame animation playback rulesUI
PostProcessPresetPreprocessing preset enumerationScene
ProgressBarFillTypeProgress Bar filling rulesUI
ProjectileMovementStatusThrowing object movement status[take laws and regulations lightly](groups/take laws and regulations lightly.take laws and regulations lightly.md)
PropertyStatusProperty Status[Basic Type](groups/Basic Type.Basic Type.md)

R

NameDescriptionGroups
RuntimePlatformRuntime platform[Basic Type](groups/Basic Type.Basic Type.md)

S

NameDescriptionGroups
ScrollBarDefaultLocationDefault position of scrollbarUI
SelectInfoList View Select Source InformationUI
SelectionModeList View Select modeUI
SkyPresetSky Box preset enumerationScene
SlateBrushDrawTypePicture brush drawing modeUI
SlateBrushTileTypeImage Brush Fill modeUI
SlateColorStylingModeUI Color Application modeUI
SlateVisibilityUI Node Display RulesUI
SlideMethodProgress Bar sliding modeUI
SomatotypeV1V1 character body type[Character System](groups/Character System.Character System.md)
SomatotypeV2Character body type[Character System](groups/Character System.Character System.md)
SoundPlayStateSound playback statusScene
StanceBlendModeAttitude Hybrid ModeAnimation

T

NameDescriptionGroups
TeleportStatustransfer status[Data Processing](groups/Data Processing.Data Processing.md)
TextCommitEnter the submission modeUI
TextJustifyText alignment rulesUI
TextVerticalJustifyText Arrange vertical align RuleUI
TouchInputTypeTouch typeInput
TriggerShapeTypeCollision shapeGameplay

U

NameDescriptionGroups
UIConstraintHorizontalAlignment strategy horizontal rulesUI
UIConstraintVerticalAlign Policy vertical RuleUI
UIFontGlyphFont typeUI
UIHorizontalCollationAuto layout Child layout sort - horizontal sortUI
UIHugContentHorizontallyAutomatic Container Layout Horizontal Adaptation RulesUI
UIHugContentVerticallyAutomatic layout Container vertical fit ruleUI
UILayoutPacketAuto layout Layout Rules - Arrangement RulesUI
UILayoutTypeAutomatic layout Layout Rules - Container TypeUI
UIScrollBoxAnimationTypeScroll box animation TypeUI
UITextHorizontalLayoutText box rules display rule restrictionsUI
UIVerticalCollationAutomatic layout sub item layout sorting - vertical sortingUI

V

NameDescriptionGroups
VehicleDriveMode4WNewFour wheel vehicle drive mode[take laws and regulations lightly](groups/take laws and regulations lightly.take laws and regulations lightly.md)
VehicleWheelPosition4WNewFour wheel vehicle wheel position[take laws and regulations lightly](groups/take laws and regulations lightly.take laws and regulations lightly.md)

W

NameDescriptionGroups
WaterPresetPreset enumeration of water bodiesGameplay
WidgetGeometryModeUI Shape EnumerationUI
WidgetSpaceModeUI space position enumerationUI

c

NameDescriptionGroups
consumeKeyStatusReturn status information of key deduction order for major membersService