Enums
Enums Groups
A
Name | Description | Groups |
---|---|---|
AdsState | Advertising status, the advertising status that may be returned when calling the show method | Service |
AdsType | Ads type | Service |
AnimSlot | Animation Slot | Animation |
AnimationBlendMode | Animation Curve | AVATAR |
AnimationMode | Animation mode | Animation |
AppearanceType | Image type | [Character System](groups/Character System.Character System.md) |
AssetIconSize | Resolution of icon | UI |
AssetType | Asset type | [Basic Type](groups/Basic Type.Basic Type.md) |
AttenuationDistanceModel | Sound attenuation function model | Scene |
AttenuationShape | Sound attenuation shape | Scene |
B
Name | Description | Groups |
---|---|---|
BasicStanceType | Basic posture style | [Character System](groups/Character System.Character System.md) |
BodyPartTypeV1 | V1 character location | [Character System](groups/Character System.Character System.md) |
ButtonClickMethod | Button click response rules | UI |
ButtonPressMethod | Button press response rules | UI |
ButtonTouchMethod | Button Touch Response Rules | UI |
C
Name | Description | Groups |
---|---|---|
CameraControlType | Camera control mode | UI |
CameraPositionMode | Camera position mode | [take laws and regulations lightly](groups/take laws and regulations lightly.take laws and regulations lightly.md) |
CameraPreset | Camera mode | [take laws and regulations lightly](groups/take laws and regulations lightly.take laws and regulations lightly.md) |
CameraProjectionMode | Camera lens mode | [take laws and regulations lightly](groups/take laws and regulations lightly.take laws and regulations lightly.md) |
CameraRotationMode | Camera rotation mode | [take laws and regulations lightly](groups/take laws and regulations lightly.take laws and regulations lightly.md) |
CameraSwitchBlendFunction | Mixed function used when switching camera | [take laws and regulations lightly](groups/take laws and regulations lightly.take laws and regulations lightly.md) |
CharacterFeatureType | Enumeration of Morph and Bone dressing items for appearance attributes | [Character System](groups/Character System.Character System.md) |
CharacterStateType | Character Status | [Character System](groups/Character System.Character System.md) |
CharacterTemplate | Character body type | [Character System](groups/Character System.Character System.md) |
CharacterType | Image type | [Character System](groups/Character System.Character System.md) |
CheckBoxState | Select Rule | UI |
CollisionStatus | Collision property Status | [Basic Type](groups/Basic Type.Basic Type.md) |
CollisionType | Collision type | Gameplay |
CustomShapeType | Shape type of collision body | [Character System](groups/Character System.Character System.md) |
D
Name | Description | Groups |
---|---|---|
DataStorageResultCode | Data storage return code | [Data Processing](groups/Data Processing.Data Processing.md) |
DispatchEventResult | The result of the event being sent | [Basic Type](groups/Basic Type.Basic Type.md) |
DragPivot | Dragged anchor | UI |
E
Name | Description | Groups |
---|---|---|
EdActorFlag | Actor's state markers in the editor | [Basic Type](groups/Basic Type.Basic Type.md) |
ExpressionType | Emoji type | [Character System](groups/Character System.Character System.md) |
F
Name | Description | Groups |
---|---|---|
FaceStyle | Basic face shape of character | [Character System](groups/Character System.Character System.md) |
FogPreset | Environment fog preset enumeration | Scene |
ForceType | Force application type of Force Volume | Gameplay |
G
Name | Description | Groups |
---|---|---|
GameObjPoolSourceType | GameObject object pool resource source type, different types of resources have different creation methods, and need to be selected correctly | [Base Class](groups/Base Class.Base Class.md) |
GizmoCoordinateType | Gizmo coordinate axis type | [Basic Type](groups/Basic Type.Basic Type.md) |
GizmoModeType | Gizmo mode | [Basic Type](groups/Basic Type.Basic Type.md) |
GizmoScaleType | Gizmo Space | [Basic Type](groups/Basic Type.Basic Type.md) |
GizmoSocketType | Gizmo Space | [Basic Type](groups/Basic Type.Basic Type.md) |
GizmoSpaceType | Gizmo Space | [Basic Type](groups/Basic Type.Basic Type.md) |
GravityMode | Gravity mode | Settings |
H
Name | Description | Groups |
---|---|---|
HideInEditorState | Should I hide it in the editor | [Basic Type](groups/Basic Type.Basic Type.md) |
HotWeaponAimMode | Hot weapon aiming mode | [take laws and regulations lightly](groups/take laws and regulations lightly.take laws and regulations lightly.md) |
HotWeaponFireMode | Hot weapon firing mode | [take laws and regulations lightly](groups/take laws and regulations lightly.take laws and regulations lightly.md) |
HotWeaponState | Hot Weapon status | [take laws and regulations lightly](groups/take laws and regulations lightly.take laws and regulations lightly.md) |
HttpRequestType | Enumeration of HTTP request types developed for users | [take laws and regulations lightly](groups/take laws and regulations lightly.take laws and regulations lightly.md) |
HttpRequestURL | The URL enumeration developed for users needs to correspond to the enumeration in the C++layer | [take laws and regulations lightly](groups/take laws and regulations lightly.take laws and regulations lightly.md) |
HumanoidSlotType | Type of slot for humanoid characters | [Character System](groups/Character System.Character System.md) |
I
Name | Description | Groups |
---|---|---|
IKPart | IK anchor type | Gameplay |
ImpulseForceType | Type of impulse force | Gameplay |
ImpulseType | Application mode of impulse | Gameplay |
InitialOscillatorOffset | Define how to start (from zero or from random values) | [take laws and regulations lightly](groups/take laws and regulations lightly.take laws and regulations lightly.md) |
InputTextLimit | Input box restrictions | UI |
InsertNewLineType | Input box enter key function | UI |
ItemQuality | Prop quality | Extension |
K
Name | Description | Groups |
---|---|---|
Keys | Key value of keys | [Basic Type](groups/Basic Type.Basic Type.md) |
L
Name | Description | Groups |
---|---|---|
LanguageCodeType | Localized language for games | [Basic Type](groups/Basic Type.Basic Type.md) |
LanguageType | Game language | [Basic Type](groups/Basic Type.Basic Type.md) |
M
Name | Description | Groups |
---|---|---|
MaskButtonType | Mask type | UI |
MaskType | New Mask Types | UI |
MenuPlacement | Menu call out position enumeration | UI |
MessageState | Status of sending messages | [Basic Type](groups/Basic Type.Basic Type.md) |
MessageType | Type of message sent | [Basic Type](groups/Basic Type.Basic Type.md) |
MotionAxis | Motion coordinate system | Gameplay |
MotionMode | Sport mode | Gameplay |
MouseCursor | Cursor Type | UI |
MouseLockMode | Mouse Lock mode | UI |
MoveControlMode | Mobile control mode | [Character System](groups/Character System.Character System.md) |
MoveFacingDirection | Facing the direction during exercise | [Character System](groups/Character System.Character System.md) |
MovementDirection | Positive direction of motion | [Character System](groups/Character System.Character System.md) |
MovementMode | Character Status | [Character System](groups/Character System.Character System.md) |
N
Name | Description | Groups |
---|---|---|
NavModifierType | The type of navigation dynamic decoration area. Different types have different costs in navigation calculation, which affects the navigation result | [take laws and regulations lightly](groups/take laws and regulations lightly.take laws and regulations lightly.md) |
NetStatus | Sync status | [Basic Type](groups/Basic Type.Basic Type.md) |
NonHumanoidSlotType | Non human character slot type | [Character System](groups/Character System.Character System.md) |
O
Name | Description | Groups |
---|---|---|
ObjectTypeQuery | Collision detect channel | Gameplay |
Orientation | Scroll box Type | UI |
OscillatorWaveform | Oscillator waveform | [take laws and regulations lightly](groups/take laws and regulations lightly.take laws and regulations lightly.md) |
P
Name | Description | Groups |
---|---|---|
ParticleEmitterShape | Effect Shape Enumeration | Scene |
ParticleEmitterShapeStyle | Special effect emission type | Scene |
PlayStatus | Frame animation playback rules | UI |
PostProcessPreset | Preprocessing preset enumeration | Scene |
ProgressBarFillType | Progress Bar filling rules | UI |
ProjectileMovementStatus | Throwing object movement status | [take laws and regulations lightly](groups/take laws and regulations lightly.take laws and regulations lightly.md) |
PropertyStatus | Property Status | [Basic Type](groups/Basic Type.Basic Type.md) |
R
Name | Description | Groups |
---|---|---|
RuntimePlatform | Runtime platform | [Basic Type](groups/Basic Type.Basic Type.md) |
S
Name | Description | Groups |
---|---|---|
ScrollBarDefaultLocation | Default position of scrollbar | UI |
SelectInfo | List View Select Source Information | UI |
SelectionMode | List View Select mode | UI |
SkyPreset | Sky Box preset enumeration | Scene |
SlateBrushDrawType | Picture brush drawing mode | UI |
SlateBrushTileType | Image Brush Fill mode | UI |
SlateColorStylingMode | UI Color Application mode | UI |
SlateVisibility | UI Node Display Rules | UI |
SlideMethod | Progress Bar sliding mode | UI |
SomatotypeV1 | V1 character body type | [Character System](groups/Character System.Character System.md) |
SomatotypeV2 | Character body type | [Character System](groups/Character System.Character System.md) |
SoundPlayState | Sound playback status | Scene |
StanceBlendMode | Attitude Hybrid Mode | Animation |
T
Name | Description | Groups |
---|---|---|
TeleportStatus | transfer status | [Data Processing](groups/Data Processing.Data Processing.md) |
TextCommit | Enter the submission mode | UI |
TextJustify | Text alignment rules | UI |
TextVerticalJustify | Text Arrange vertical align Rule | UI |
TouchInputType | Touch type | Input |
TriggerShapeType | Collision shape | Gameplay |
U
Name | Description | Groups |
---|---|---|
UIConstraintHorizontal | Alignment strategy horizontal rules | UI |
UIConstraintVertical | Align Policy vertical Rule | UI |
UIFontGlyph | Font type | UI |
UIHorizontalCollation | Auto layout Child layout sort - horizontal sort | UI |
UIHugContentHorizontally | Automatic Container Layout Horizontal Adaptation Rules | UI |
UIHugContentVertically | Automatic layout Container vertical fit rule | UI |
UILayoutPacket | Auto layout Layout Rules - Arrangement Rules | UI |
UILayoutType | Automatic layout Layout Rules - Container Type | UI |
UIScrollBoxAnimationType | Scroll box animation Type | UI |
UITextHorizontalLayout | Text box rules display rule restrictions | UI |
UIVerticalCollation | Automatic layout sub item layout sorting - vertical sorting | UI |
V
Name | Description | Groups |
---|---|---|
VehicleDriveMode4WNew | Four wheel vehicle drive mode | [take laws and regulations lightly](groups/take laws and regulations lightly.take laws and regulations lightly.md) |
VehicleWheelPosition4WNew | Four wheel vehicle wheel position | [take laws and regulations lightly](groups/take laws and regulations lightly.take laws and regulations lightly.md) |
W
Name | Description | Groups |
---|---|---|
WaterPreset | Preset enumeration of water bodies | Gameplay |
WidgetGeometryMode | UI Shape Enumeration | UI |
WidgetSpaceMode | UI space position enumeration | UI |
c
Name | Description | Groups |
---|---|---|
consumeKeyStatus | Return status information of key deduction order for major members | Service |