Interfaces
Interfaces Groups
C
Name | Description | Groups |
---|---|---|
CameraShakeInfo | Shake data | Gameplay |
D
Name | Description | Groups |
---|---|---|
DataStorageResult | Data storage return value | [Data Processing](groups/Data Processing.Data Processing.md) |
G
Name | Description | Groups |
---|---|---|
GameObjectInfo | Constructing information about objects | [Base Class](groups/Base Class.Base Class.md) |
I
Name | Description | Groups |
---|---|---|
IBagItemSkin | Grid Skin | Extension |
IBagStruct | Backpack data structure | Extension |
IItemDeleteSkin | Item removal skin | Extension |
ILeaderboardItemView | UI structure interface for one piece of data in the leaderboard panel | UI |
ILeaderboardPanelView | UI structure API of ranking panel | UI |
ItemConfig | Configuration of props | Extension |
P
Name | Description | Groups |
---|---|---|
ProjectileMovementConfig | Type of projectile configuration | Gameplay |
R
Name | Description | Groups |
---|---|---|
RequestInit | Object of HTTP request information | Gameplay |
Response | Object of HTTP response information | Gameplay |
RoomInfo | Room information of Player | [Data Processing](groups/Data Processing.Data Processing.md) |
T
Name | Description | Groups |
---|---|---|
TeleportOptions | Additional information that can be provided during transmission | [Data Processing](groups/Data Processing.Data Processing.md) |
TeleportResult | The result of transmitting the request | [Data Processing](groups/Data Processing.Data Processing.md) |
TypeName | Class definition, using this can save the tedious type declaration of class parameters, such as fun<T> (c: {new(): T}), which can be written as fun<T> (c: Class<T> ) | [Basic Type](groups/Basic Type.Basic Type.md) |