UI / AdsButton
AdsButton Class
Advertisement button, please note that it is not allowed to be obscured
Onshow/include is required in the game to play advertisements
When there is any non hidden/folded UI above it, the advertising button will not take effect
Hierarchy
↳
AdsButton
Table of contents
Properties
click
Properties
onCustomPropertyChange: Readonly <MulticastDelegate <(path : string , value : unknown , oldValue : unknown ) => void >> other |
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Monitor custom attribute synchronization events |
Accessors
autoAdjust(): boolean other |
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Get whether the font is adaptive to adjust: boolean (when true, the font size of text content will automatically change to fill the entire text box as large as possible, while the text box size will not change) |
fontColor(): LinearColor other |
Get font color |
fontLetterSpace(): number other |
Get font spacing |
fontSize(): number other |
Get font size |
glyph(): UIFontGlyph other |
Get font and glyph shapes |
onClose(): MulticastDelegate <(isSuccess : boolean ) => void > other |
The user manually closes the callback of Ads |
onShow(): MulticastDelegate <(isReady : boolean ) => void > other |
Click the button callback to execute before playing the advertisement |
outlineColor(): LinearColor other |
Get font outline color |
outlineSize(): number other |
Get font outline width |
shadowColor(): LinearColor other |
Get font shadow color |
shadowOffset(): Vector2 other |
Get font shadow offset |
strikethroughEnable(): boolean other |
Get whether to enable font strikethrough |
text(): string <Badge type="tip" text="other" /> |
Get button text |
textAlign(): TextJustify other |
Get font align |
textVerticalAlign(): TextVerticalJustify other |
Get the vertical alignment of the font |
underlineEnable(): boolean other |
Return whether to enable font underline |
click
Accessors
alignPosition(): Readonly <Vector2 > other |
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Get the align position of the widget. When the align method is right align, bottom align, and center align, the value of alignPosition is different from that of position; |
autoSizeHorizontalEnable(): boolean other |
Get whether to automatically set the size horizontally |
autoSizeVerticalEnable(): boolean other |
Get whether to set the size automatically vertical |
cachedGeometry(): Geometry other |
Get the previous Get TickSpaceGeometry |
constraints(): Readonly <UIConstraintAnchors > other |
Get the layout of the control |
desiredSize(): Vector2 other |
Obtain expected size |
enable(): boolean other |
Is it available |
guid(): string other |
Get the widget GUID |
isHovered(): boolean other |
Is it hovered |
mouseCursor(): MouseCursor other |
Get the cursor type on the widget |
name(): string other |
Get Name |
paintSpaceGeometry(): Geometry other |
Get the last geometric information used to render the Widget |
parent(): Widget other |
Get parent node |
pivot(): Vector2 other |
Get the position of the widget anchor. This property determine the relative position of the widget graph and the anchor; At (0,0), the anchor point is located in the upper left corner of the control; (0.5,0.5), the anchor is at the center of the widget |
position(): Readonly <Vector2 > other |
Get the position of the control |
renderOpacity(): number other |
Obtain rendering transparency |
renderScale(): Vector2 other |
Get rendering scaling |
renderShear(): Vector2 other |
Obtain rendering misalignment deformation |
renderTransformAngle(): number other |
Obtain the rendering angle |
renderTransformPivot(): Vector2 other |
Get Render anchor |
size(): Vector2 other |
Get size |
tickSpaceGeometry(): Geometry other |
Retrieve the last geometric information used to drive Widget Tick |
transform(): Readonly <UITransform > other |
Obtain the size and position of the control |
visibility(): SlateVisibility other |
Get visibility |
visible(): boolean other |
Is it visible |
zOrder(): number other |
Get Zorder |
Methods
addKey(key : Keys ): void other |
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The same button can only control one UI control at a time, and the latest bound UI control will overwrite the previous binding; The binding added in the script cannot override the UI controls bound to the same key in the editor's key binding menu. However, when two UI controls are bound to the same key separately through code and menu, the priority of using code binding is higher |
getKeys(): Keys [] other |
Get all the keyboard keys bound to the current UI widget, including the editor key binding menu and the code bound keys |
removeKey(key : Keys ): void other |
This operation only unbinds dynamically bound keys and cannot unbind keys bound in the editor's key binding menu |
newObject(parent? : Canvas , inName? : string ): AdsButton other |
Create Button Control |
click
Methods
addChild(child : Widget ): void other |
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Add child nodes |
clone(position : Vector2 , Parent? : any ): Widget other |
Clone the UI widget and its child nodes to the specified parent widget position (default to its parent node) |
destroyObject(): void other |
Remove and destroy immediately. Cannot be used again |
equal(that : Widget ): boolean other |
Determine if it is the same object |
findChildByPath(inPath : string ): Widget other |
Find nodes by relative path |
getChildAt(index : number ): Widget other |
What is the position node to obtain |
getChildByName<T : extends Widget <T >>(name : string ): T : extends Widget <T > other |
Search for nodes by name |
getChildrenCount(): number other |
Obtain the number of child nodes |
getCustomProperties(): string [] other |
Get all customize property |
getCustomProperty<T : extends CustomPropertyType >(propertyName : string ): T : extends CustomPropertyType other |
Get customize property |
getCustomPropertyChangeDelegate(property ): Readonly <MulticastDelegate <(path : string , value : unknown , oldValue : unknown ) => void >> other |
Event proxy triggered when a given object property is modified |
invalidateLayoutAndVolatility(): void other |
Immediately trigger re rendering and layout calculation |
removeAllChildren(): void other |
Clearing all child nodes will destroy the UI and render it unusable |
removeChild(child : Widget ): void other |
Removing a node will destroy the UI and make it unusable |
removeChildAt(index : number ): void other |
Removing the third node will destroy the UI and render it unusable |
removeObject(): void other |
Immediately remove and add to the root node for reuse |
serialize(): string other |
Serialize UI widget |
setCustomProperty(propertyName : string , value : undefined CustomPropertyType ): void other |
Set custom attributes |
deserialize(Data : string , Parent? : Widget ): Widget other |
Deserialize UI |
Properties
Accessors
autoAdjust
• | • | ||||
---|---|---|---|---|---|
Get whether the font is adaptive to adjust: boolean (when true, the font size of text content will automatically change to fill the entire text box as large as possible, while the text box size will not change) Returns
| Set whether the font is adaptive to adjust: boolean (when true, the font size of text content will automatically change to fill the entire text box as large as possible, while the text box size will not change) Parameters
|
fontColor
• | • | ||||
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Get font color Returns
| Set font color Parameters
|
fontLetterSpace
• | • | ||||
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Get font spacing Returns
| Set font spacing Parameters
|
fontSize
• | • | ||||
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Get font size Returns
| Set font size Parameters
|
glyph
• | • | ||||
---|---|---|---|---|---|
Get font and glyph shapes Returns
| Set font and glyph shape Parameters
|
onClose
• | ||
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The user manually closes the callback of Ads Returns
|
onShow
• | ||
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Click the button callback to execute before playing the advertisement Returns
|
outlineColor
• | • | ||||
---|---|---|---|---|---|
Get font outline color Returns
| Set font outline color Parameters
|
outlineSize
• | • | ||||
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Get font outline width Returns
| Set font outline width Parameters
|
shadowColor
• | • | ||||
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Get font shadow color Returns
| Set font shadow color Parameters
|
shadowOffset
• | • | ||||
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Get font shadow offset Returns
| Set font shadow offset Parameters
|
strikethroughEnable
• | • | ||||
---|---|---|---|---|---|
Get whether to enable font strikethrough Returns
| Set whether to enable font strikethrough Parameters
|
text
• | • | ||||
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Get button text Returns
| Set button text Parameters
new text |
textAlign
• | • | ||||
---|---|---|---|---|---|
Get font align Returns
| Set font align Parameters
|
textVerticalAlign
• | • | ||||
---|---|---|---|---|---|
Get the vertical alignment of the font Returns
| Set font vertical alignment method Parameters
|
underlineEnable
• | • | ||||
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Return whether to enable font underline Returns
| Set whether to enable font underline Parameters
|
Methods
addKey
• addKey(key
): void
other
The same button can only control one UI control at a time, and the latest bound UI control will overwrite the previous binding; The binding added in the script cannot override the UI controls bound to the same key in the editor's key binding menu. However, when two UI controls are bound to the same key separately through code and menu, the priority of using code binding is higher
Parameters
key Keys | Usage: button |
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getKeys
• getKeys(): Keys
[] other
Get all the keyboard keys bound to the current UI widget, including the editor key binding menu and the code bound keys
Returns
Keys [] | Returns the key bound to the current widget, which may be empty |
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removeKey
• removeKey(key
): void
other
This operation only unbinds dynamically bound keys and cannot unbind keys bound in the editor's key binding menu
Parameters
key Keys | Usage: button |
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newObject
• Static
newObject(parent?
, inName?
): AdsButton
other
Create Button Control
Parameters
parent? Canvas | Usage: the parent object of the create widget default: null |
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inName? string | Usage: name of the create widget default: null range: set a reasonable name |
Returns
AdsButton | Return the created object |
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When the parent and inName are the same as an existing object, the old object will be destroyed