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Checkbox

UI / Checkbox

Checkbox Class

Checkbox

Hierarchy

Table of contents

Properties

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Properties

onCustomPropertyChange: Readonly<MulticastDelegate<(path: string, value: unknown, oldValue: unknown) => void>> other
Monitor custom attribute synchronization events

Accessors

checkBoxStyle(): CheckboxStyle other
style
checkState(): CheckBoxState other
Get selected results
onCheckStateChanged(): MulticastDelegate<(state: CheckBoxState) => void> other
Select Change Event
onClicked(): MulticastDelegate<() => void> other
Click Event
onHovered(): MulticastDelegate<() => void> other
Suspension event
onPressed(): MulticastDelegate<() => void> other
Press Event
onReleased(): MulticastDelegate<() => void> other
Release event
onUnhovered(): MulticastDelegate<() => void> other
Unsettled event
touchMethod(): ButtonTouchMethod other
Get click mode
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Accessors

alignPosition(): Readonly<Vector2> other
Get the align position of the widget. When the align method is right align, bottom align, and center align, the value of alignPosition is different from that of position;
autoSizeHorizontalEnable(): boolean other
Get whether to automatically set the size horizontally
autoSizeVerticalEnable(): boolean other
Get whether to set the size automatically vertical
cachedGeometry(): Geometry other
Get the previous Get TickSpaceGeometry
constraints(): Readonly<UIConstraintAnchors> other
Get the layout of the control
desiredSize(): Vector2 other
Obtain expected size
enable(): boolean other
Is it available
guid(): string other
Get the widget GUID
isHovered(): boolean other
Is it hovered
mouseCursor(): MouseCursor other
Get the cursor type on the widget
name(): string other
Get Name
paintSpaceGeometry(): Geometry other
Get the last geometric information used to render the Widget
parent(): Widget other
Get parent node
pivot(): Vector2 other
Get the position of the widget anchor. This property determine the relative position of the widget graph and the anchor; At (0,0), the anchor point is located in the upper left corner of the control; (0.5,0.5), the anchor is at the center of the widget
position(): Readonly<Vector2> other
Get the position of the control
renderOpacity(): number other
Obtain rendering transparency
renderScale(): Vector2 other
Get rendering scaling
renderShear(): Vector2 other
Obtain rendering misalignment deformation
renderTransformAngle(): number other
Obtain the rendering angle
renderTransformPivot(): Vector2 other
Get Render anchor
size(): Vector2 other
Get size
tickSpaceGeometry(): Geometry other
Retrieve the last geometric information used to drive Widget Tick
transform(): Readonly<UITransform> other
Obtain the size and position of the control
visibility(): SlateVisibility other
Get visibility
visible(): boolean other
Is it visible
zOrder(): number other
Get Zorder

Methods

isPressed(): boolean other
Whether press
newObject(parent?: Canvas, inName?: string): Checkbox other
When creating a Checkbox control, if the parent and inName are the same as an existing object, the old object will be destroyed
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Methods

addChild(child: Widget): void other
Add child nodes
clone(position: Vector2, Parent?: any): Widget other
Clone the UI widget and its child nodes to the specified parent widget position (default to its parent node)
destroyObject(): void other
Remove and destroy immediately. Cannot be used again
equal(that: Widget): boolean other
Determine if it is the same object
findChildByPath(inPath: string): Widget other
Find nodes by relative path
getChildAt(index: number): Widget other
What is the position node to obtain
getChildByName<T: extends Widget<T>>(name: string): T: extends Widget<T> other
Search for nodes by name
getChildrenCount(): number other
Obtain the number of child nodes
getCustomProperties(): string[] other
Get all customize property
getCustomProperty<T: extends CustomPropertyType>(propertyName: string): T: extends CustomPropertyType other
Get customize property
getCustomPropertyChangeDelegate(property): Readonly<MulticastDelegate<(path: string, value: unknown, oldValue: unknown) => void>> other
Event proxy triggered when a given object property is modified
invalidateLayoutAndVolatility(): void other
Immediately trigger re rendering and layout calculation
removeAllChildren(): void other
Clearing all child nodes will destroy the UI and render it unusable
removeChild(child: Widget): void other
Removing a node will destroy the UI and make it unusable
removeChildAt(index: number): void other
Removing the third node will destroy the UI and render it unusable
removeObject(): void other
Immediately remove and add to the root node for reuse
serialize(): string other
Serialize UI widget
setCustomProperty(propertyName: string, value: undefined CustomPropertyType): void other
Set custom attributes
deserialize(Data: string, Parent?: Widget): Widget other
Deserialize UI

Properties

Accessors


checkBoxStyle

get checkBoxStyle(): CheckboxStyle other

style

Returns

CheckboxStyleReturn CheckboxStyle object

checkState

get checkState(): CheckBoxState other

set checkState(state): void other

Get selected results

Returns

CheckBoxStateReturn CheckBoxState enumeration

Set Selected options

Parameters

state CheckBoxStateUsage: select options

onCheckStateChanged

get onCheckStateChanged(): MulticastDelegate<(state: CheckBoxState) => void> other

Select Change Event

Returns

MulticastDelegate<(state: CheckBoxState) => void>Return to Proxy

onClicked

get onClicked(): MulticastDelegate<() => void> other

Click Event

Returns

MulticastDelegate<() => void>Return the proxy of the event

onHovered

get onHovered(): MulticastDelegate<() => void> other

Suspension event

Returns

MulticastDelegate<() => void>Return the proxy of the event

onPressed

get onPressed(): MulticastDelegate<() => void> other

Press Event

Returns

MulticastDelegate<() => void>Return the proxy of the event

onReleased

get onReleased(): MulticastDelegate<() => void> other

Release event

Returns

MulticastDelegate<() => void>Return the proxy of the event

onUnhovered

get onUnhovered(): MulticastDelegate<() => void> other

Unsettled event

Returns

MulticastDelegate<() => void>Return the proxy of the event

touchMethod

get touchMethod(): ButtonTouchMethod other

set touchMethod(inClickMethod): void other

Get click mode

Returns

ButtonTouchMethodClick on mode selection

Set the click event trigger mode

Parameters

inClickMethod ButtonTouchMethodUsage: Mode selection

Methods


isPressed

isPressed(): boolean other

Whether press

Returns

booleanIs the return button pressed

newObject

Static newObject(parent?, inName?): Checkbox other

When creating a Checkbox control, if the parent and inName are the same as an existing object, the old object will be destroyed

Parameters

parent? CanvasUsage: the parent object of the create widget default: null
inName? stringUsage: the name of the create widget default: null
range: no restrictions, just reasonable.

Returns

CheckboxReturn the created object