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CharacterStateType

[Character System](../groups/Character System.Character System.md) / CharacterStateType

CharacterStateType Enumeration ​

Character Status

Table of contents ​

Enumeration Members ​

Climbing = 12
Crouching = 8
Dead = 10
Flying = 2
Freefall = 5
GettingUp = 9
Jumping = 4
Landed = 6
None = 0
Pushed = 11
Ragdoll = 7
Running = 1
Swimming = 3

Enumeration Members ​

Climbing ​

• Climbing = 12

Climbing state


Crouching ​

• Crouching = 8

Crouch


Dead ​

• Dead = 10

Death state


Flying ​

• Flying = 2

Flight status


Freefall ​

• Freefall = 5

Free fall state


GettingUp ​

• GettingUp = 9

Stand up state


Jumping ​

• Jumping = 4

Jumping state


Landed ​

• Landed = 6

Landing status


None ​

• None = 0

No state/unknown state


Pushed ​

• Pushed = 11

Drive the state


Ragdoll ​

• Ragdoll = 7

Doll status


Running ​

• Running = 1

Ground movement status


Swimming ​

• Swimming = 3

Swimming state