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CharacterStateType

[Character System](../groups/Character System.Character System.md) / CharacterStateType

CharacterStateType Enumeration

Character Status

Table of contents

Enumeration Members

Climbing = 12
Crouching = 8
Dead = 10
Flying = 2
Freefall = 5
GettingUp = 9
Jumping = 4
Landed = 6
None = 0
Pushed = 11
Ragdoll = 7
Running = 1
Swimming = 3

Enumeration Members

Climbing

Climbing = 12

Climbing state


Crouching

Crouching = 8

Crouch


Dead

Dead = 10

Death state


Flying

Flying = 2

Flight status


Freefall

Freefall = 5

Free fall state


GettingUp

GettingUp = 9

Stand up state


Jumping

Jumping = 4

Jumping state


Landed

Landed = 6

Landing status


None

None = 0

No state/unknown state


Pushed

Pushed = 11

Drive the state


Ragdoll

Ragdoll = 7

Doll status


Running

Running = 1

Ground movement status


Swimming

Swimming = 3

Swimming state