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ImpulseType

Gameplay / ImpulseType

ImpulseType Enumeration ​

Application mode of impulse

Table of contents ​

Enumeration Members ​

Absolute = 0
Relative = 1

Enumeration Members ​

Absolute ​

• Absolute = 0

Absolute impulse, setting an absolute direction impulse value for the impulse function object, When the force applied object collision with the impulse function object, the impulse force is directly applied to the force applied object.


Relative ​

• Relative = 1

Relative impulse: set a impulse value in the opposite direction for the impulse function object. When the force applied object collision with the impulse function object, The vector value of the force applied object will be superimposed on the Impulse Object, and a new impulse value will be calculated and applied to the force applied object.