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ImpulseType

Gameplay / ImpulseType

ImpulseType Enumeration

Application mode of impulse

Table of contents

Enumeration Members

Absolute = 0
Relative = 1

Enumeration Members

Absolute

Absolute = 0

Absolute impulse, setting an absolute direction impulse value for the impulse function object, When the force applied object collision with the impulse function object, the impulse force is directly applied to the force applied object.


Relative

Relative = 1

Relative impulse: set a impulse value in the opposite direction for the impulse function object. When the force applied object collision with the impulse function object, The vector value of the force applied object will be superimposed on the Impulse Object, and a new impulse value will be calculated and applied to the force applied object.